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<blockquote data-quote="Theo R Cwithin" data-source="post: 5273860" data-attributes="member: 75712"><p>The question is: was Perseus a destined to be a legendary hero <em>before</em> he defeated Medusa or did he come to be viewed as a legendary <em>after</em> he defeated her and had legends written about him? What about all the poor schmucks who went before him and had their faces petrified? They may well have been heroic, but they didn't become Legendary Heroes.</p><p></p><p>To my mind, it really depends on how the group views the PCs in the context of the campaign.</p><p></p><p>Is it automatically assumed from the get go that the PCs are grand heroes, destined to become legends and sung of by bards for a thousand years? Then eliminate SoDs, etc, because the story is about heroes who will be celebrated long after their time, and are the antithesis of the anticlimax. Viewed this way, Perseus was born to be a legend, selected by the Fates to follow a destiny of great deeds and heroism. No save or die for Perseus, because he still has more Things of Consequence to accomplish in life!</p><p></p><p>Or, on the other hand, is the assumption that only select PCs will join the ranks of the legendary heroes, that only the canniest, or most cautious, or strongest, or most gifted, or simply luckiest will make it? In this case, keep the SoDs, etc, in and let the dice fall where they may so that an <em>unwritten</em> destiny selects the long-lived heros. Viewed like this, Perseus made the gamble-- with a little help!-- and became the luckiest schmuck among many. And <em>that</em>'s the only reason we remember him and not poor old Bob the Ambitious who took on Medusa the week before. Perseus made his save, while Bob did not-- and Bob's player had to roll up a new character.</p><p></p><p>Either approach is perfectly good, and is purely dependent upon the type of game the group wants.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5273860, member: 75712"] The question is: was Perseus a destined to be a legendary hero [I]before[/I] he defeated Medusa or did he come to be viewed as a legendary [I]after[/I] he defeated her and had legends written about him? What about all the poor schmucks who went before him and had their faces petrified? They may well have been heroic, but they didn't become Legendary Heroes. To my mind, it really depends on how the group views the PCs in the context of the campaign. Is it automatically assumed from the get go that the PCs are grand heroes, destined to become legends and sung of by bards for a thousand years? Then eliminate SoDs, etc, because the story is about heroes who will be celebrated long after their time, and are the antithesis of the anticlimax. Viewed this way, Perseus was born to be a legend, selected by the Fates to follow a destiny of great deeds and heroism. No save or die for Perseus, because he still has more Things of Consequence to accomplish in life! Or, on the other hand, is the assumption that only select PCs will join the ranks of the legendary heroes, that only the canniest, or most cautious, or strongest, or most gifted, or simply luckiest will make it? In this case, keep the SoDs, etc, in and let the dice fall where they may so that an [I]unwritten[/I] destiny selects the long-lived heros. Viewed like this, Perseus made the gamble-- with a little help!-- and became the luckiest schmuck among many. And [I]that[/I]'s the only reason we remember him and not poor old Bob the Ambitious who took on Medusa the week before. Perseus made his save, while Bob did not-- and Bob's player had to roll up a new character. Either approach is perfectly good, and is purely dependent upon the type of game the group wants. [/QUOTE]
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