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<blockquote data-quote="Doug McCrae" data-source="post: 5274185" data-attributes="member: 21169"><p>Lots of great points in this post, Prof.</p><p></p><p>Good insight into the nature of horror. It's in the tense build up, not the release.</p><p></p><p>You can get that tension with a SoD monster but it's in the rumours and clues the PCs learn prior to engaging. The statues outside and so forth. However one does not need SoD for this, one just needs a powerful monster that's been around long enough to get a bad rep. Or one that establishes its bad rep over the course of the game. It's no coincidence that the opening scene in a horror movie is often of some random schmoe getting kilt by the monster.</p><p></p><p>Agreed, but I think it's something D&D has always wrestled with, due to always having been a mix of both. Different onlookers emphasise different parts, according to taste.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5274185, member: 21169"] Lots of great points in this post, Prof. Good insight into the nature of horror. It's in the tense build up, not the release. You can get that tension with a SoD monster but it's in the rumours and clues the PCs learn prior to engaging. The statues outside and so forth. However one does not need SoD for this, one just needs a powerful monster that's been around long enough to get a bad rep. Or one that establishes its bad rep over the course of the game. It's no coincidence that the opening scene in a horror movie is often of some random schmoe getting kilt by the monster. Agreed, but I think it's something D&D has always wrestled with, due to always having been a mix of both. Different onlookers emphasise different parts, according to taste. [/QUOTE]
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