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Save or Die: Yea or Nay?
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<blockquote data-quote="Raven Crowking" data-source="post: 5275406" data-attributes="member: 18280"><p>Which is fine. Good, even. You shouldn't waste time with games you don't enjoy.</p><p></p><p>(1) Speculation about general motives potentially has very limited value when determining the motives of any given individual. You can describe a trend, to which various individuals fall to only a limited degree. This doesn't mean that anyone falls fully within the trend; merely that there is a degree to which differing parts of that trend are shared by different individuals.</p><p></p><p>Thus, it is fair to say "Many people like X because of qualities A, B, and C," without it also being true that all of those people -- or even the majority -- like <em><strong>all</strong></em> of those traits.</p><p></p><p>(2) Just to be clear, "that Save or Die is ok with proper gamers who are about Roleplaying and the experience, and those who don't like it are the gamers who are only focused on 'winning' and 'losing'." is, AFAICT, a unique statement to MrMyth.</p><p></p><p>Saying, as I did, that "Dying in role-playing heavy games is no better or worse than dying in role-playing light campaigns" is hardly the same as saying "Save or Die is ok with proper gamers who are about Roleplaying and the experience". There is barely a relationship between the two statements. And, if there is, mine is a direct contradiction of MrMyth's.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5275406, member: 18280"] Which is fine. Good, even. You shouldn't waste time with games you don't enjoy. (1) Speculation about general motives potentially has very limited value when determining the motives of any given individual. You can describe a trend, to which various individuals fall to only a limited degree. This doesn't mean that anyone falls fully within the trend; merely that there is a degree to which differing parts of that trend are shared by different individuals. Thus, it is fair to say "Many people like X because of qualities A, B, and C," without it also being true that all of those people -- or even the majority -- like [I][B]all[/B][/I] of those traits. (2) Just to be clear, "that Save or Die is ok with proper gamers who are about Roleplaying and the experience, and those who don't like it are the gamers who are only focused on 'winning' and 'losing'." is, AFAICT, a unique statement to MrMyth. Saying, as I did, that "Dying in role-playing heavy games is no better or worse than dying in role-playing light campaigns" is hardly the same as saying "Save or Die is ok with proper gamers who are about Roleplaying and the experience". There is barely a relationship between the two statements. And, if there is, mine is a direct contradiction of MrMyth's. RC [/QUOTE]
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