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<blockquote data-quote="Hussar" data-source="post: 5276056" data-attributes="member: 22779"><p>And that's the problem isn't it? </p><p></p><p>It's rarely "just a few moments". Even if chargen is very quick, unless you don't care at all about continuity in the game, the party still has to go somewhere to meet the new PC. "A few moments" in actuality might easily be a couple of hours.</p><p></p><p>I do not play games to be a spectator.</p><p></p><p>Honestly, if I was to go back to games with high kill rates, I'd use something like 3:16, which really does play into the idea of disposable heroes. In D&D, where your character is meant to last for a while, since most people do seem to like giving a modicum of backstory and personality to their character, high death rates is the death of role play.</p><p></p><p>It takes a pretty stellar role player to put the same effort into his sixth character in as many sessions as he put into the first one. And multiple characters, IME, means that you have either one character with a personality and a silent tag along, or two wooden mannequin characters with pretty much no personality between them.</p><p></p><p>It's been a very long time, I think, for most D&D gamers, to even consider multiple concurrent PC's as a base method of play. Certainly the game hasn't advocated anything like that in decades.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5276056, member: 22779"] And that's the problem isn't it? It's rarely "just a few moments". Even if chargen is very quick, unless you don't care at all about continuity in the game, the party still has to go somewhere to meet the new PC. "A few moments" in actuality might easily be a couple of hours. I do not play games to be a spectator. Honestly, if I was to go back to games with high kill rates, I'd use something like 3:16, which really does play into the idea of disposable heroes. In D&D, where your character is meant to last for a while, since most people do seem to like giving a modicum of backstory and personality to their character, high death rates is the death of role play. It takes a pretty stellar role player to put the same effort into his sixth character in as many sessions as he put into the first one. And multiple characters, IME, means that you have either one character with a personality and a silent tag along, or two wooden mannequin characters with pretty much no personality between them. It's been a very long time, I think, for most D&D gamers, to even consider multiple concurrent PC's as a base method of play. Certainly the game hasn't advocated anything like that in decades. [/QUOTE]
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