Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5276444" data-attributes="member: 957"><p>Shrug, there has always been a "being a hero is part luck" element of D&D. Gygax was very clear about that. I have not used a wander monster table in years. That isn't to say that "random, non-plot-related" monsters don't make regaular appearances. But a medusa, for example, doesn't make sense as just happening to be somewhere. A basilisk certainly could.</p><p></p><p>I 100% agree that older versions of the game had a clear "gotcha" element built in.</p><p></p><p>1E, in particular, was much more about "in the dungeon", and the whims of fate on an encounter by encounter basis. Not that it started and ended there, but that element of the story was distinctly prominent.</p><p></p><p>Also, "only be used in very specific circumstances where the PC's have ample opportunity to prepare themselves" is a major exagerration of what I said. Certainly having some specific circumstances where the preparation to take on a specific threat is part of the story cna be great fun. But, there are options where no specific knowledge is needed, but a general preparation still makes sense.</p><p></p><p>All the counter argument keep insisting on removing the example from all context whatsoever. A basilisk may be a decent wandering encounter. But, a basilisk randomly in room 14b really makes no more sense than a medusa. Ecology and history and culture also fit. If there are one or more basilisks down in the caves, or a catoblepas in the swamp, then there is going to be some kind of knowledge in the surrounding area. </p><p></p><p>When all is said and done, things should work the way they should work. Making them less threatening just to make them less threatening does nothing but steal the fun of facing the threat.</p><p></p><p>At the end of the day, if the fun is strongly attached to "getting the story right", then no amount of fun added by removing save and die is going to outweigh the fun removed by the gamist disruption of the story. I don't remotely expect that everyone will have the same desire for story above all else, that I have. But that is my reason. To me, if you get medusa wrong, then you got the story wrong. I don't see any merit, for me, in having a live character in game that misses the very elements that make the game fun.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5276444, member: 957"] Shrug, there has always been a "being a hero is part luck" element of D&D. Gygax was very clear about that. I have not used a wander monster table in years. That isn't to say that "random, non-plot-related" monsters don't make regaular appearances. But a medusa, for example, doesn't make sense as just happening to be somewhere. A basilisk certainly could. I 100% agree that older versions of the game had a clear "gotcha" element built in. 1E, in particular, was much more about "in the dungeon", and the whims of fate on an encounter by encounter basis. Not that it started and ended there, but that element of the story was distinctly prominent. Also, "only be used in very specific circumstances where the PC's have ample opportunity to prepare themselves" is a major exagerration of what I said. Certainly having some specific circumstances where the preparation to take on a specific threat is part of the story cna be great fun. But, there are options where no specific knowledge is needed, but a general preparation still makes sense. All the counter argument keep insisting on removing the example from all context whatsoever. A basilisk may be a decent wandering encounter. But, a basilisk randomly in room 14b really makes no more sense than a medusa. Ecology and history and culture also fit. If there are one or more basilisks down in the caves, or a catoblepas in the swamp, then there is going to be some kind of knowledge in the surrounding area. When all is said and done, things should work the way they should work. Making them less threatening just to make them less threatening does nothing but steal the fun of facing the threat. At the end of the day, if the fun is strongly attached to "getting the story right", then no amount of fun added by removing save and die is going to outweigh the fun removed by the gamist disruption of the story. I don't remotely expect that everyone will have the same desire for story above all else, that I have. But that is my reason. To me, if you get medusa wrong, then you got the story wrong. I don't see any merit, for me, in having a live character in game that misses the very elements that make the game fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
Top