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Save or Die: Yea or Nay?
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<blockquote data-quote="Neonchameleon" data-source="post: 5276759" data-attributes="member: 87792"><p>RC, you're reading things into people that aren't their beliefs. I've killed two PCs in my last two sessions as DM (well, one was a Darwin Award* - the other was just the end of a hell of a big fight). One of my DMs has been killing PCs at the average rate of one per session since the campaign started (admittedly including two near TPKs.) On the other hand I dislike save or dies in games longer term than Paranoia or Dread. They are too instant. I like the dramatic tension of dying, and the scrabbling to rescue the dying character before he expires. I like the "Oh <em><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!</em> We've <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed up. How do we get out of it?" Not the "Poof. He's dead. Next character." Most fights, the PCs consider themselves fortunate to all be out alive.</p><p> </p><p>Also I'm going to accuse you of some gamism there. Sure the medusa in the 1e MM was bad (snakes that are less visible than red eyes?) But a good assassin will not tell you he's coming. A wizard spell like <em>Finger of Death</em> under the Vancian system is far more useful if the target doesn't know what you have prepared.</p><p> </p><p>* Taking <em>five</em> opportunity attacks at once to charge the spellcaster?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5276759, member: 87792"] RC, you're reading things into people that aren't their beliefs. I've killed two PCs in my last two sessions as DM (well, one was a Darwin Award* - the other was just the end of a hell of a big fight). One of my DMs has been killing PCs at the average rate of one per session since the campaign started (admittedly including two near TPKs.) On the other hand I dislike save or dies in games longer term than Paranoia or Dread. They are too instant. I like the dramatic tension of dying, and the scrabbling to rescue the dying character before he expires. I like the "Oh [I]:):):):)![/I] We've :):):):)ed up. How do we get out of it?" Not the "Poof. He's dead. Next character." Most fights, the PCs consider themselves fortunate to all be out alive. Also I'm going to accuse you of some gamism there. Sure the medusa in the 1e MM was bad (snakes that are less visible than red eyes?) But a good assassin will not tell you he's coming. A wizard spell like [I]Finger of Death[/I] under the Vancian system is far more useful if the target doesn't know what you have prepared. * Taking [I]five[/I] opportunity attacks at once to charge the spellcaster? [/QUOTE]
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