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<blockquote data-quote="Hussar" data-source="post: 5277502" data-attributes="member: 22779"><p>RavenCrowking - would you agree with Mr Myth here? After all, this is fudging. This is changing the rules of the game to match up with a pre-determined outcome. So, would this be a case of good fudging and would this qualify someone as a good DM?</p><p></p><p></p><p></p><p>Not really. At least not for me. The issue here isn't with "story" since I have zero problems with killing PC's. That's fine. The issue here is that a completely arbitrary die roll that the players have no way of realistically avoiding can kill the PC. It's not unfair because it disturbs the "story", it's unfair because ... well... completely arbitrary die rolls that kill PC's are unfair.</p><p></p><p>How do I prepare for the banshee in the attic in Land Beyond the Magic Mirror?</p><p></p><p>How do I prepare (as a 5th level AD&D party) for a randomly encountered basilisk in A1 Slave Lords Stockad?</p><p></p><p>How do I prepare for a poisonous snake in the forest, whether as a planned encounter or a random one? After all, while a lion in my town would be news, snakes in a forest probably would not.</p><p></p><p>How do I prepare for spiders?</p><p></p><p>How do I prepare for an assassin being sent out?</p><p></p><p>Unless the DM puts up big "SAVE OR DIE AHEAD" signs and wraps every encounter in bubble wrap (which defeats the purpose in the first place), or I meta-game every single encounter, there's no way to be prepared.</p><p></p><p>It has nothing to do with "story" and everything to do with hinging play on a completely arbitrary die roll. It's no different than the DM simply picking up a die and rolling - anything over X and your character dies.</p><p></p><p>It's neither exciting nor fun.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5277502, member: 22779"] RavenCrowking - would you agree with Mr Myth here? After all, this is fudging. This is changing the rules of the game to match up with a pre-determined outcome. So, would this be a case of good fudging and would this qualify someone as a good DM? Not really. At least not for me. The issue here isn't with "story" since I have zero problems with killing PC's. That's fine. The issue here is that a completely arbitrary die roll that the players have no way of realistically avoiding can kill the PC. It's not unfair because it disturbs the "story", it's unfair because ... well... completely arbitrary die rolls that kill PC's are unfair. How do I prepare for the banshee in the attic in Land Beyond the Magic Mirror? How do I prepare (as a 5th level AD&D party) for a randomly encountered basilisk in A1 Slave Lords Stockad? How do I prepare for a poisonous snake in the forest, whether as a planned encounter or a random one? After all, while a lion in my town would be news, snakes in a forest probably would not. How do I prepare for spiders? How do I prepare for an assassin being sent out? Unless the DM puts up big "SAVE OR DIE AHEAD" signs and wraps every encounter in bubble wrap (which defeats the purpose in the first place), or I meta-game every single encounter, there's no way to be prepared. It has nothing to do with "story" and everything to do with hinging play on a completely arbitrary die roll. It's no different than the DM simply picking up a die and rolling - anything over X and your character dies. It's neither exciting nor fun. [/QUOTE]
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