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<blockquote data-quote="Hussar" data-source="post: 5277838" data-attributes="member: 22779"><p>Oh, 100% agree with this. This is most certainly something that should get hashed out at the table and if it's not, then at least it should get hashed out after the first time it happens. Communications is most definitely the key.</p><p></p><p>Couple more points back to RavenCrowking before he gets back.</p><p></p><p>1. RC, you've said that you like SoD because it leads to a logical outcome of the player's choices. The PC's annoy the Mob, the Mob sets a hit team after them. But, that's where I disagree. How is the hit team having SoD abilities a logical outcome? It could easily be that the hit team is just really nasty bastards who are going to beat you like a pinata. Why does a demon lord have to specifically send bodaks? After all, he could easily send something like Vrocks. Which, in my mind, would be a much, much more fun encounter. The only reason that a SoD creature is a "logical" outcome is because that particular creature was written with a SoD ability. There's no mechanical reason that an assassin MUST have a SoD attack. A rogue's backstab ability serves much the same purpose, without it having to be mostly arbitrary as to whether you die or not.</p><p></p><p>2. RC again. I believe you're claiming that there is no difference between SoD and SSSSSSoD. But, the second option is precisely how combat works. HitHHHHHH and die. Combat doesn't work with Hit and Die, to the point where a monster whose attack does Current HP+11 is actually considered bad design. With a multi-hit encounter, the player can react to each attack, choose tactics, get help from his friends, whatever. With the one hit death monster, he can't do anything. Isn't this precisely the difference between SoD and SSSSoD?</p><p></p><p>Now, Lanefan:</p><p></p><p></p><p></p><p>But, if it wasn't a problem, then why have multiple PC's? The game isn't set up for you to have multiple PC's, nor is that an assumption within the rules. That's something you've added to address a particular outcome of the game. If that outcome wasn't problematic, why would you address it at all?</p><p></p><p></p><p></p><p>Yeah, I've kinda stopped playing like that in anything other than beer and pretzels games. Granted I LIKE beer and pretzels games, I'm in the middle of a really fun one right now. But, I find that sort of thing gets REALLY stale after the fifteenth greedy adventurer that we've met.</p><p></p><p>YMMV as someone in this thread would likely say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5277838, member: 22779"] Oh, 100% agree with this. This is most certainly something that should get hashed out at the table and if it's not, then at least it should get hashed out after the first time it happens. Communications is most definitely the key. Couple more points back to RavenCrowking before he gets back. 1. RC, you've said that you like SoD because it leads to a logical outcome of the player's choices. The PC's annoy the Mob, the Mob sets a hit team after them. But, that's where I disagree. How is the hit team having SoD abilities a logical outcome? It could easily be that the hit team is just really nasty bastards who are going to beat you like a pinata. Why does a demon lord have to specifically send bodaks? After all, he could easily send something like Vrocks. Which, in my mind, would be a much, much more fun encounter. The only reason that a SoD creature is a "logical" outcome is because that particular creature was written with a SoD ability. There's no mechanical reason that an assassin MUST have a SoD attack. A rogue's backstab ability serves much the same purpose, without it having to be mostly arbitrary as to whether you die or not. 2. RC again. I believe you're claiming that there is no difference between SoD and SSSSSSoD. But, the second option is precisely how combat works. HitHHHHHH and die. Combat doesn't work with Hit and Die, to the point where a monster whose attack does Current HP+11 is actually considered bad design. With a multi-hit encounter, the player can react to each attack, choose tactics, get help from his friends, whatever. With the one hit death monster, he can't do anything. Isn't this precisely the difference between SoD and SSSSoD? Now, Lanefan: But, if it wasn't a problem, then why have multiple PC's? The game isn't set up for you to have multiple PC's, nor is that an assumption within the rules. That's something you've added to address a particular outcome of the game. If that outcome wasn't problematic, why would you address it at all? Yeah, I've kinda stopped playing like that in anything other than beer and pretzels games. Granted I LIKE beer and pretzels games, I'm in the middle of a really fun one right now. But, I find that sort of thing gets REALLY stale after the fifteenth greedy adventurer that we've met. YMMV as someone in this thread would likely say. ;) [/QUOTE]
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