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<blockquote data-quote="MrMyth" data-source="post: 5278565" data-attributes="member: 61155"><p>Except that when examples are given of a DM using a SoD encounter, the response seems to have been, "He was a bad DM for not briefing the players beforehand." </p><p> </p><p>I dunno. Maybe I am just misreading a lot of opinions here. If so, my apologies all around. But it definitely feels like some of the comments have been saying that if someone dies to a SoD, it is their fault - or their DMs, for not giving them a heads-up. </p><p> </p><p></p><p> </p><p>As I said, I can understand that style of play. </p><p> </p><p>At the same time, I don't think that is a universally desired experience. I'm playing a mid-level character. If I don't have the system mastery to know that I need Potions of Death Ward, or my character doesn't have the money to invest in them, then its my own fault when I get taken down by a SoD effect? </p><p> </p><p>And of course, part of the problem is that even taking precautions doesn't guarantee safety. If I get into a fight with a wizard, I might not know he has Finger of Death until he uses it. Or even if I see it coming - what if he wins initiative before I can drink my potion? </p><p> </p><p>If I really want to be safe, I need even better protections, which means both greater system mastery on behalf of the player, along with more resources invested in these optimized items instead of more in-character pursuits. Now, a game focused on that type of challenge and competition can be fun, certainly. </p><p> </p><p>But for others, it leads to more of a 'DM vs PC arms race' that many gamers are <em>not </em>interested in. Now, there is certainly a wide range of playstyles before it actually reaches that point, and not every game that rewards prepared PCs reaches that level or anywhere close to it!</p><p> </p><p>But the presence of SoD - at least in my experience - definitely can push a group more towards it. Without it, if I walk into an encounter unprepared, and things start to go badly - I can generally cut and run, having <em>learned my lesson</em>, and come back later ready for the fight. When I run into SoD, instead, I don't have that option. Thus, encouragement to really build up system mastery and tricked-out PCs if I don't want to risk the loss of my beloved character.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5278565, member: 61155"] Except that when examples are given of a DM using a SoD encounter, the response seems to have been, "He was a bad DM for not briefing the players beforehand." I dunno. Maybe I am just misreading a lot of opinions here. If so, my apologies all around. But it definitely feels like some of the comments have been saying that if someone dies to a SoD, it is their fault - or their DMs, for not giving them a heads-up. As I said, I can understand that style of play. At the same time, I don't think that is a universally desired experience. I'm playing a mid-level character. If I don't have the system mastery to know that I need Potions of Death Ward, or my character doesn't have the money to invest in them, then its my own fault when I get taken down by a SoD effect? And of course, part of the problem is that even taking precautions doesn't guarantee safety. If I get into a fight with a wizard, I might not know he has Finger of Death until he uses it. Or even if I see it coming - what if he wins initiative before I can drink my potion? If I really want to be safe, I need even better protections, which means both greater system mastery on behalf of the player, along with more resources invested in these optimized items instead of more in-character pursuits. Now, a game focused on that type of challenge and competition can be fun, certainly. But for others, it leads to more of a 'DM vs PC arms race' that many gamers are [I]not [/I]interested in. Now, there is certainly a wide range of playstyles before it actually reaches that point, and not every game that rewards prepared PCs reaches that level or anywhere close to it! But the presence of SoD - at least in my experience - definitely can push a group more towards it. Without it, if I walk into an encounter unprepared, and things start to go badly - I can generally cut and run, having [I]learned my lesson[/I], and come back later ready for the fight. When I run into SoD, instead, I don't have that option. Thus, encouragement to really build up system mastery and tricked-out PCs if I don't want to risk the loss of my beloved character. [/QUOTE]
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