Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5278621" data-attributes="member: 957"><p>Certainly "gotcha" has a solid basis in D&D history. But I think that it is much less common today, at least to my experience. And my games don't run on that basis.</p><p></p><p>I can only recall one time when there was not some form of mitigation. I can think of times when the players missed it. And I can specifically recall my wife's character turning to stone (and ultimately remaining stone forever) in response to a bad roll in what was pretty much a "random" basilisk encounter. And that death is brought up from time to time with fondness and chuckles. That was pretty close to without any mitigation, but I elected to through in some "quality statues" right before. And that could certainly be called "unfair" to use one clue and play "read my mind". But that wasn't the point. They were relatively high level and it was a bad roll against a minor threat. So it goes. </p><p></p><p>But, not only was THAT encounter fun, and not only is THAT encounter remembered well, but also, every encounter since has gained a little bit from it because the players know that they are playing in a "organic" (if you will) setting and dangers lurk around every corner.</p><p></p><p>But, some form of mitigation is certainly very typical. </p><p>If the monsters don't work the way they are supposed to, then they are flat out wrong. As far as I am concerned, if a creature slows you, it isn't a medusa. It may be a fun monster. But it ain't medusa and if you say it is, I consider you flat wrong.</p><p></p><p>But, having the rules do the monsters right is not the only part of a good game. It is the DM's job to make a good story and narrative that works for everyone's fun. Even the guy who gets suprised by the medusa and rolls a 1.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5278621, member: 957"] Certainly "gotcha" has a solid basis in D&D history. But I think that it is much less common today, at least to my experience. And my games don't run on that basis. I can only recall one time when there was not some form of mitigation. I can think of times when the players missed it. And I can specifically recall my wife's character turning to stone (and ultimately remaining stone forever) in response to a bad roll in what was pretty much a "random" basilisk encounter. And that death is brought up from time to time with fondness and chuckles. That was pretty close to without any mitigation, but I elected to through in some "quality statues" right before. And that could certainly be called "unfair" to use one clue and play "read my mind". But that wasn't the point. They were relatively high level and it was a bad roll against a minor threat. So it goes. But, not only was THAT encounter fun, and not only is THAT encounter remembered well, but also, every encounter since has gained a little bit from it because the players know that they are playing in a "organic" (if you will) setting and dangers lurk around every corner. But, some form of mitigation is certainly very typical. If the monsters don't work the way they are supposed to, then they are flat out wrong. As far as I am concerned, if a creature slows you, it isn't a medusa. It may be a fun monster. But it ain't medusa and if you say it is, I consider you flat wrong. But, having the rules do the monsters right is not the only part of a good game. It is the DM's job to make a good story and narrative that works for everyone's fun. Even the guy who gets suprised by the medusa and rolls a 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
Top