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<blockquote data-quote="BryonD" data-source="post: 5278817" data-attributes="member: 957"><p>Remember the old 3.0 default orc with his greataxe? If an orc straight out of the MM rolled a 20, then you were likely dead up through level 3 or 4 (depending on your class). I kinda liked that. The idea of even low level characters having some durability is cool. But the threat of just getting caved in by a big orc is also fitting at low levels.</p><p></p><p>In PF they have added cyclops with a 1/day auto 20, and they wield large great axes, it is pretty much an auto 50+ hp damage for one swing a day. IMO, THAT is a poorly designed mechanic. It is not bad because it can kill, but because it doesn't provide any narrative compensation and even the roll is removed. Granted the crit must be confirmed. But the fun isn't there. An ettin just took off a PC's head a session ago and that was fun. But ettin's don't get the free blast. I've house-ruled the cyclops to an autohit with no crits on the attack that uses the ability. That works better for me.</p><p></p><p>Now, if cyclops stories featured an ability to supernaturally cleave heads routinely, then my opinion would certainly change. And the CR would change as well.</p><p></p><p>Yep.</p><p></p><p>Or, if you find the simulation side fundamental to the enjoyment, then that also makes it more than fine. (Just to supplement your list)</p></blockquote><p></p>
[QUOTE="BryonD, post: 5278817, member: 957"] Remember the old 3.0 default orc with his greataxe? If an orc straight out of the MM rolled a 20, then you were likely dead up through level 3 or 4 (depending on your class). I kinda liked that. The idea of even low level characters having some durability is cool. But the threat of just getting caved in by a big orc is also fitting at low levels. In PF they have added cyclops with a 1/day auto 20, and they wield large great axes, it is pretty much an auto 50+ hp damage for one swing a day. IMO, THAT is a poorly designed mechanic. It is not bad because it can kill, but because it doesn't provide any narrative compensation and even the roll is removed. Granted the crit must be confirmed. But the fun isn't there. An ettin just took off a PC's head a session ago and that was fun. But ettin's don't get the free blast. I've house-ruled the cyclops to an autohit with no crits on the attack that uses the ability. That works better for me. Now, if cyclops stories featured an ability to supernaturally cleave heads routinely, then my opinion would certainly change. And the CR would change as well. Yep. Or, if you find the simulation side fundamental to the enjoyment, then that also makes it more than fine. (Just to supplement your list) [/QUOTE]
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