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<blockquote data-quote="Raven Crowking" data-source="post: 5279603" data-attributes="member: 18280"><p>That's as much as I hope for.</p><p></p><p></p><p></p><p>Language is imprecise. People sometimes have to grope for the wording that conveys what they mean, esp. when trying to do so with people who think differently. And people use SoD in different ways.</p><p></p><p></p><p></p><p>I've addressed the "binary nature", both in terms of that nature being illusory, and in terms of narrative control, upthread. There is nothing wrong with wanting more narrative control. Again, for games where I want this, I prefer an AP mechanic as in C7's Doctor Who, but tastes vary.</p><p></p><p>And I can guarantee you that your "one trick pony" can be used to better effect. We discussed this in the past with the rust monster, where I listed a number of other ways I'd used them in my own campaigns. The same is true, without a doubt, about bodaks etc.</p><p></p><p></p><p></p><p>Remember that "best possible reading" mantra? Let's see if we can apply it here.</p><p></p><p></p><p></p><p>Nope. That just means you don't like SoD.</p><p></p><p></p><p></p><p>Nope. You get to decide on your own....or not....as you prefer.</p><p></p><p></p><p></p><p>Not exactly.</p><p></p><p>You play with people you can actually have a conversation with. That you can bring up concerns with and discuss them rationally. You tell the GM that you dislike SoD effects, and you calmly, rationally, and politely explain exactly why. The GM, however, informs you that, although he understands your reasons, his game will include SoD effects.</p><p></p><p>At that point, you either decide to play in that game, or not.</p><p></p><p>If you still decide to play, <em><strong>and then you become upset when a SoD effect appears</strong></em>, esp. if you disrupt the game for everyone else, you are a whiny git. You knew what you were playing, you agreed to play it.</p><p></p><p>Similarly, if I agreed to play a game without SoD, and I started whining because Medusa didn't stone people on the first failed save, I would be a whiny git.</p><p></p><p>Being a whiny git isn't about what you like; it is about how you react to what you don't like. It is especially about how you react to what you don't like after you've already agreed to it.</p><p></p><p>"Take what happens in the game in the best possible way. Have fun. Help others have fun. Don't pout." is an easy mantra for mature players to follow. You can follow it even if things happen that you don't like. It's the difference between losing and chess and shaking your opponent's hand, or losing at chess and tossing the board across the room.</p><p></p><p>I won't play games with whiny gits. I hope you never have to.</p><p></p><p>In my experience, fewer than 1% of gamers are whiny gits. I hope you experience even fewer.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5279603, member: 18280"] That's as much as I hope for. Language is imprecise. People sometimes have to grope for the wording that conveys what they mean, esp. when trying to do so with people who think differently. And people use SoD in different ways. I've addressed the "binary nature", both in terms of that nature being illusory, and in terms of narrative control, upthread. There is nothing wrong with wanting more narrative control. Again, for games where I want this, I prefer an AP mechanic as in C7's Doctor Who, but tastes vary. And I can guarantee you that your "one trick pony" can be used to better effect. We discussed this in the past with the rust monster, where I listed a number of other ways I'd used them in my own campaigns. The same is true, without a doubt, about bodaks etc. Remember that "best possible reading" mantra? Let's see if we can apply it here. Nope. That just means you don't like SoD. Nope. You get to decide on your own....or not....as you prefer. Not exactly. You play with people you can actually have a conversation with. That you can bring up concerns with and discuss them rationally. You tell the GM that you dislike SoD effects, and you calmly, rationally, and politely explain exactly why. The GM, however, informs you that, although he understands your reasons, his game will include SoD effects. At that point, you either decide to play in that game, or not. If you still decide to play, [I][B]and then you become upset when a SoD effect appears[/B][/I], esp. if you disrupt the game for everyone else, you are a whiny git. You knew what you were playing, you agreed to play it. Similarly, if I agreed to play a game without SoD, and I started whining because Medusa didn't stone people on the first failed save, I would be a whiny git. Being a whiny git isn't about what you like; it is about how you react to what you don't like. It is especially about how you react to what you don't like after you've already agreed to it. "Take what happens in the game in the best possible way. Have fun. Help others have fun. Don't pout." is an easy mantra for mature players to follow. You can follow it even if things happen that you don't like. It's the difference between losing and chess and shaking your opponent's hand, or losing at chess and tossing the board across the room. I won't play games with whiny gits. I hope you never have to. In my experience, fewer than 1% of gamers are whiny gits. I hope you experience even fewer. RC [/QUOTE]
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