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<blockquote data-quote="MrMyth" data-source="post: 5279613" data-attributes="member: 61155"><p>Well, I think thats part of the issue here. In D&D, you don't fight the Medusa of myth. </p><p> </p><p>You fight a medusa, one of an entire race of such creatures. The very fact that you <em>do</em> get a save to avoid death is already breaking with the simulation of the true curse represented in the myth. </p><p> </p><p>This is sorta along the lines of what I mentioned before - if SoD (or even more extreme effects) was truly just the domain of really mythic, unique, rare creatures... that's one thing. But when it is can be found in a variety of places, or on any spellcaster, is when it feels less appropriate to me. </p><p> </p><p>And again - that's just personal preference. But that's why I can feel that a medusa that turns people to stone over several rounds succeeds just as much at simulating the core concepts of the legend without having to mirror it <em>precisely</em> - because D&D <em>isn't</em> greek myth, and there are differences already in the picture from the beginning. </p><p> </p><p>At the same time, I do understand the desire to have it match your view of the myth as closely as possible. Honestly, everyone probably has a version of each monster that works ideally for them. I just don't think it is as simple a matter of one being a 'true simulation' and the other being a 'purely gamist construct'. </p><p> </p><p>There are a lot more factors that go into it than those two, including pros and cons in both directions - both in terms of roleplaying elements, as well as purely mechanical ones.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5279613, member: 61155"] Well, I think thats part of the issue here. In D&D, you don't fight the Medusa of myth. You fight a medusa, one of an entire race of such creatures. The very fact that you [I]do[/I] get a save to avoid death is already breaking with the simulation of the true curse represented in the myth. This is sorta along the lines of what I mentioned before - if SoD (or even more extreme effects) was truly just the domain of really mythic, unique, rare creatures... that's one thing. But when it is can be found in a variety of places, or on any spellcaster, is when it feels less appropriate to me. And again - that's just personal preference. But that's why I can feel that a medusa that turns people to stone over several rounds succeeds just as much at simulating the core concepts of the legend without having to mirror it [I]precisely[/I] - because D&D [I]isn't[/I] greek myth, and there are differences already in the picture from the beginning. At the same time, I do understand the desire to have it match your view of the myth as closely as possible. Honestly, everyone probably has a version of each monster that works ideally for them. I just don't think it is as simple a matter of one being a 'true simulation' and the other being a 'purely gamist construct'. There are a lot more factors that go into it than those two, including pros and cons in both directions - both in terms of roleplaying elements, as well as purely mechanical ones. [/QUOTE]
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