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Save or Die: Yea or Nay?
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<blockquote data-quote="Reynard" data-source="post: 5279956" data-attributes="member: 467"><p>I tend to think of the randomness inherent in D&D as a) a good thing, and b) a representation of all those little elements that there's no way the GM has time to think up, let alone implement. So, when a save or skill roll or attack roll or wandering encounter roll produces an apparently incongruent result, it is an opportunity for the DM to engage in some creative description.</p><p></p><p>Let's say you are playing 3.x and there's a save versus death from a relatively weak source against a high level, powerful PC. The PC, who couldn't fail the save otherwise, rolls the dead Natural 1 and is killed by something that, by all accounts of the setting and mechanics based milieu, should not have been able to kill him. But it did, the same way that a man might die from slipping in the tub or taking a tumble on a ski slope or whatever. *Something* bad happened -- perhaps mere poor luck, but perhaps not. Powerful PCs often have powerful enemies -- not kings and courtiers, but gods and demon lords. Could one of them be responsible.</p><p></p><p>My point is, using the result is better than throwing it out, and having the possibility of the result is better than not, because even if you are a "story GM", those two options *create* more story than they inhibit.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5279956, member: 467"] I tend to think of the randomness inherent in D&D as a) a good thing, and b) a representation of all those little elements that there's no way the GM has time to think up, let alone implement. So, when a save or skill roll or attack roll or wandering encounter roll produces an apparently incongruent result, it is an opportunity for the DM to engage in some creative description. Let's say you are playing 3.x and there's a save versus death from a relatively weak source against a high level, powerful PC. The PC, who couldn't fail the save otherwise, rolls the dead Natural 1 and is killed by something that, by all accounts of the setting and mechanics based milieu, should not have been able to kill him. But it did, the same way that a man might die from slipping in the tub or taking a tumble on a ski slope or whatever. *Something* bad happened -- perhaps mere poor luck, but perhaps not. Powerful PCs often have powerful enemies -- not kings and courtiers, but gods and demon lords. Could one of them be responsible. My point is, using the result is better than throwing it out, and having the possibility of the result is better than not, because even if you are a "story GM", those two options *create* more story than they inhibit. [/QUOTE]
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