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<blockquote data-quote="Hussar" data-source="post: 5281389" data-attributes="member: 22779"><p>I totally accept that this is a playstyle thing. I've long maintained a stance that strongly rejects a lot of the world-building elements that some people really appreaciate. I understand that these are two very different approaches. To me, the "place in D&D" is a meaningless concept since my campaign worlds are always different and generally not so broadly integrated as some people's. </p><p></p><p>Different strokes and all that. For me, I look at the ease in which I can drag and drop a critter and judge the critter based on that. The easier it is, the better I think it is. The more I have to manipulate the scenario, or engineer specific circimstances, the worse I judge a creature.</p><p></p><p>But, that's totally my view on it and should not be seen as a blanket judgement at all.</p><p></p><p></p><p></p><p>Actually, that's not true. The larger the party is the more deadly a SoD creature becomes. If you have 1 PC with a 50/50 save, there's a 50/50 chance of death. If you have 4 PC's with a 50/50 save, odds say two should die in the first round. </p><p></p><p>That's one of my big beefs with these abilities. They actually become MORE deadly the larger the party is. My current group has 6 PC's, soon to be 7. A SoD creature with a gaze attack is pretty much an instant death sentence for one PC in the first round.</p><p></p><p>To me, it just plays silly buggers with the math of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5281389, member: 22779"] I totally accept that this is a playstyle thing. I've long maintained a stance that strongly rejects a lot of the world-building elements that some people really appreaciate. I understand that these are two very different approaches. To me, the "place in D&D" is a meaningless concept since my campaign worlds are always different and generally not so broadly integrated as some people's. Different strokes and all that. For me, I look at the ease in which I can drag and drop a critter and judge the critter based on that. The easier it is, the better I think it is. The more I have to manipulate the scenario, or engineer specific circimstances, the worse I judge a creature. But, that's totally my view on it and should not be seen as a blanket judgement at all. Actually, that's not true. The larger the party is the more deadly a SoD creature becomes. If you have 1 PC with a 50/50 save, there's a 50/50 chance of death. If you have 4 PC's with a 50/50 save, odds say two should die in the first round. That's one of my big beefs with these abilities. They actually become MORE deadly the larger the party is. My current group has 6 PC's, soon to be 7. A SoD creature with a gaze attack is pretty much an instant death sentence for one PC in the first round. To me, it just plays silly buggers with the math of the game. [/QUOTE]
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