Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5281818" data-attributes="member: 957"><p>It is certainly very possible for a party of four characters to bumble into a SoD encounter. But the number of characters in my parties has varied between four and six (briefly and rarely eight). In the regular course of events I would expect the avg number of people initially exposed to the effect is slightly over one. </p><p></p><p>You have gone from taking issue with expectations of mitigating factors to now requiring as a unavoidable truth that all party members will be caught flat footed (not the mechanical term here) by a SoD threat in the first round.</p><p></p><p>As someone who is all about the story, I'm again struck by just how wildly different the game you play is to mine. The narrative driven events are all controlling in my games. The mechanics are absolute slaves to the narrative. The idea that a basilisk encounter is required because it is on a random encounter table is just plain wrong to me. I certainly might use a random table to determine a piece of the narrative in an organic manner, if you will. But the results of that table work for me, not the other way around.</p><p></p><p>And, in the same manner, the characters rolling their saves in the first round is not some predetermined mechanical known. It is the result of the narrative of events leading up to the encounter. There have probably been more events in which the party actually got the drop on a SoD threat than there have been three pr more saves in round one. Not that it can't happen. It certainly CAN. But the presumption is way out of line. It completely removes the "game" from the roleplay".</p><p></p><p></p><p></p><p>The math should be invisible as possible. When you start messing with the story over "the math" you defeat the purpose. (Obviously, imo)</p></blockquote><p></p>
[QUOTE="BryonD, post: 5281818, member: 957"] It is certainly very possible for a party of four characters to bumble into a SoD encounter. But the number of characters in my parties has varied between four and six (briefly and rarely eight). In the regular course of events I would expect the avg number of people initially exposed to the effect is slightly over one. You have gone from taking issue with expectations of mitigating factors to now requiring as a unavoidable truth that all party members will be caught flat footed (not the mechanical term here) by a SoD threat in the first round. As someone who is all about the story, I'm again struck by just how wildly different the game you play is to mine. The narrative driven events are all controlling in my games. The mechanics are absolute slaves to the narrative. The idea that a basilisk encounter is required because it is on a random encounter table is just plain wrong to me. I certainly might use a random table to determine a piece of the narrative in an organic manner, if you will. But the results of that table work for me, not the other way around. And, in the same manner, the characters rolling their saves in the first round is not some predetermined mechanical known. It is the result of the narrative of events leading up to the encounter. There have probably been more events in which the party actually got the drop on a SoD threat than there have been three pr more saves in round one. Not that it can't happen. It certainly CAN. But the presumption is way out of line. It completely removes the "game" from the roleplay". The math should be invisible as possible. When you start messing with the story over "the math" you defeat the purpose. (Obviously, imo) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
Top