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<blockquote data-quote="Ariosto" data-source="post: 5282766" data-attributes="member: 80487"><p>To me, that's good enough to call it T&T -- to just the same degree. So, you can have fun with your T&T, and I'll have fun with my D&D! /joking</p><p></p><p>We can take those elements -- as we can take a gridded board and some markers -- and make very different games. The game is in the <em>process</em>.</p><p></p><p>Draw a card. There's a picture of a monster on it, right? Now, you have to roll to see whether you die.</p><p></p><p>No, you don't have any opportunity to use strategy. No, you can't take precautions, or scout, or evade, or spread out your forces, or concentrate them. No, the way the monster behaves does not depend on circumstances. No, you can't talk with it.</p><p></p><p>All you can do is roll the dice.</p><p></p><p>Sorry, pal, but that is not D&D to me. A good tournament scenario for actual D&D goes beyond that, and we're talking then about a limited variant of the game for special circumstances -- not the standard.</p><p></p><p>Neither is D&D a game in which losing pieces is some incredibly rare event. Losing pieces is part of the dynamics, as in Chess or Diplomacy or Squad Leader. What "the monster squad" can do, players can do as well.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5282766, member: 80487"] To me, that's good enough to call it T&T -- to just the same degree. So, you can have fun with your T&T, and I'll have fun with my D&D! /joking We can take those elements -- as we can take a gridded board and some markers -- and make very different games. The game is in the [I]process[/I]. Draw a card. There's a picture of a monster on it, right? Now, you have to roll to see whether you die. No, you don't have any opportunity to use strategy. No, you can't take precautions, or scout, or evade, or spread out your forces, or concentrate them. No, the way the monster behaves does not depend on circumstances. No, you can't talk with it. All you can do is roll the dice. Sorry, pal, but that is not D&D to me. A good tournament scenario for actual D&D goes beyond that, and we're talking then about a limited variant of the game for special circumstances -- not the standard. Neither is D&D a game in which losing pieces is some incredibly rare event. Losing pieces is part of the dynamics, as in Chess or Diplomacy or Squad Leader. What "the monster squad" can do, players can do as well. [/QUOTE]
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