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<blockquote data-quote="Ariosto" data-source="post: 5295354" data-attributes="member: 80487"><p>In a WW2 game, most people with an interest in WW2 games assume the existence, for instance, or high explosives.</p><p></p><p>In a D&D game, most people with an interest are already D&Ders and know very well indeed about "SoD monsters". They usually <em>are</em> "SoD monsters" with <u>sleep</u> spells!</p><p></p><p>Neither have new players, in my experience, generally been trained elsewhere to expect <em>any</em> of the stuff that "new school" D&D assumes. They get the same kind of lowdown on basics as when we play any other game. They don't, as a rule, consider it a big deal to try a game and find it not one's cup of tea.</p><p></p><p>The "problem" is overwhelmingly with people who make rather a point of how much they are not interested in playing the game in the first place, which really makes it a non-issue. The guys I play with who also play 4e join in because they happen to enjoy a <em>variety</em> of games.</p><p></p><p>Anyhow, apart from disintegration, magic tends not to kill things any more dead than getting surprised and hit hard by a pack of kobolds (or whatever). Taking steps to shift the odds is what the game is. This is not radically different in principle from the play of most games involving both dice and strategy.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5295354, member: 80487"] In a WW2 game, most people with an interest in WW2 games assume the existence, for instance, or high explosives. In a D&D game, most people with an interest are already D&Ders and know very well indeed about "SoD monsters". They usually [i]are[/i] "SoD monsters" with [u]sleep[/u] spells! Neither have new players, in my experience, generally been trained elsewhere to expect [i]any[/i] of the stuff that "new school" D&D assumes. They get the same kind of lowdown on basics as when we play any other game. They don't, as a rule, consider it a big deal to try a game and find it not one's cup of tea. The "problem" is overwhelmingly with people who make rather a point of how much they are not interested in playing the game in the first place, which really makes it a non-issue. The guys I play with who also play 4e join in because they happen to enjoy a [i]variety[/i] of games. Anyhow, apart from disintegration, magic tends not to kill things any more dead than getting surprised and hit hard by a pack of kobolds (or whatever). Taking steps to shift the odds is what the game is. This is not radically different in principle from the play of most games involving both dice and strategy. [/QUOTE]
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