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<blockquote data-quote="Hussar" data-source="post: 5295860" data-attributes="member: 22779"><p>Notice what you said there about Sleep spells - "Humanoid tribal shamans and witch doctors normally do not have access to it". Why not? After all, it's the single most effective spell they could possibly use in combat either with invading PC parties or against other humanoid groups. Nothing beats Sleep.</p><p></p><p>But, monsters almost never have it because it would suck in play. Even though it's totally realistic that they would have it, at least once in a while, they almost never do, simply because, "You enter the room, you see a bunch of orcs, roll for initiative. Oh, they won initiative, the shaman casts sleep and you all die" is not exactly a barrel of fun.</p><p></p><p>Yet, it would be totally realistic to have all sorts of mishaps happen to the PC's. Heck, dying of blood poisoning and infection should be a regular occurance. But it's not. Because it's boring.</p><p></p><p>Killing PC's is ridiculously easy. As a DM I can kill the group any time I want. I am the entire game world. "The ground opens up and swallows you, you all die." </p><p></p><p>The challenge is to make situations which are lethal enough to be exciting, without being overwhelming.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5295860, member: 22779"] Notice what you said there about Sleep spells - "Humanoid tribal shamans and witch doctors normally do not have access to it". Why not? After all, it's the single most effective spell they could possibly use in combat either with invading PC parties or against other humanoid groups. Nothing beats Sleep. But, monsters almost never have it because it would suck in play. Even though it's totally realistic that they would have it, at least once in a while, they almost never do, simply because, "You enter the room, you see a bunch of orcs, roll for initiative. Oh, they won initiative, the shaman casts sleep and you all die" is not exactly a barrel of fun. Yet, it would be totally realistic to have all sorts of mishaps happen to the PC's. Heck, dying of blood poisoning and infection should be a regular occurance. But it's not. Because it's boring. Killing PC's is ridiculously easy. As a DM I can kill the group any time I want. I am the entire game world. "The ground opens up and swallows you, you all die." The challenge is to make situations which are lethal enough to be exciting, without being overwhelming. [/QUOTE]
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