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<blockquote data-quote="Hussar" data-source="post: 5296258" data-attributes="member: 22779"><p>Reynard - I totally agree that context is important. </p><p></p><p>But, within the realm of possibility, we have the "You are surprised by a banshee, everyone roll a saving throw". Granted, we also have the signposted encounter as well.</p><p></p><p>My issue is kinda with both. I dislike the signposted encounter because I feel it becomes cliche. Every medusa leaves obvious clues of its presence despite being intelligent enough, and possessing opposable thumbs, which makes the use of a hammer and a wheelbarrow entirely possible. Bleah. I want to be able to use these creatures without having to manipulate the game world every time so that the players have a chance to know what's coming.</p><p></p><p>On the other hand, if I don't signpost the encounter, there are a number of creatures out there for whom a surprise encounter is very, very lethal. Too lethal for my taste anyway. The bodak, the banshee, the Sleep spell from earlier editions, etc. I dislike these effects which make encounter design very difficult.</p><p></p><p>Me, as I've stated before, I just prefer a more mechanical solution. Lower the lethality of the effect and it solves all my problems. I can still signpost if I want to, but, if I don't, then there's no problem for me either.</p><p></p><p>Obviously some people don't like the third option, but, that's fine. Different strokes and all that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5296258, member: 22779"] Reynard - I totally agree that context is important. But, within the realm of possibility, we have the "You are surprised by a banshee, everyone roll a saving throw". Granted, we also have the signposted encounter as well. My issue is kinda with both. I dislike the signposted encounter because I feel it becomes cliche. Every medusa leaves obvious clues of its presence despite being intelligent enough, and possessing opposable thumbs, which makes the use of a hammer and a wheelbarrow entirely possible. Bleah. I want to be able to use these creatures without having to manipulate the game world every time so that the players have a chance to know what's coming. On the other hand, if I don't signpost the encounter, there are a number of creatures out there for whom a surprise encounter is very, very lethal. Too lethal for my taste anyway. The bodak, the banshee, the Sleep spell from earlier editions, etc. I dislike these effects which make encounter design very difficult. Me, as I've stated before, I just prefer a more mechanical solution. Lower the lethality of the effect and it solves all my problems. I can still signpost if I want to, but, if I don't, then there's no problem for me either. Obviously some people don't like the third option, but, that's fine. Different strokes and all that. [/QUOTE]
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