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Save or Die: Yea or Nay?
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<blockquote data-quote="Sepulchrave II" data-source="post: 5296656" data-attributes="member: 4303"><p>I voted yea, as SoD is just another option for a DM to include in his arsenal. Like ability damage or level drain, it needs to be used with discretion; DMs who don't like it can simply avoid using monsters with it. The prevailing game philosophy is to regard these particular afflictions as overly punitive to the <em>player</em> in terms of his or her enjoyment of the game, but this was not always so. </p><p></p><p>Foreshadowing (weird stone remains), or handy elixirs of <em>stone to flesh</em> (like the medusa in B2) can help. And how many times do you plan on using a bodak over the course of a campaign anyway? Monsters like this seem like they should be set pieces to me, rather than 'wandering.'</p><p></p><p>I think the real problem is that "out of combat" for an encounter or two in 3e or 4e can mean "out of the session" if the combats run to a couple of hours. This was not the case in earlier editions. Parties are smaller now, too: you can't just pick up an NPC and move along.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5296656, member: 4303"] I voted yea, as SoD is just another option for a DM to include in his arsenal. Like ability damage or level drain, it needs to be used with discretion; DMs who don't like it can simply avoid using monsters with it. The prevailing game philosophy is to regard these particular afflictions as overly punitive to the [I]player[/I] in terms of his or her enjoyment of the game, but this was not always so. Foreshadowing (weird stone remains), or handy elixirs of [I]stone to flesh[/I] (like the medusa in B2) can help. And how many times do you plan on using a bodak over the course of a campaign anyway? Monsters like this seem like they should be set pieces to me, rather than 'wandering.' I think the real problem is that "out of combat" for an encounter or two in 3e or 4e can mean "out of the session" if the combats run to a couple of hours. This was not the case in earlier editions. Parties are smaller now, too: you can't just pick up an NPC and move along. [/QUOTE]
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