Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5299047" data-attributes="member: 22779"><p>I find the idea of telegraphing encounters to be very cliche and trite. The first time we found a room full of very realistic statues in poses of horror, it was fun. The third time it was a bit tired. The three hundredth time it's lost quite a lot of its gloss.</p><p></p><p>Yet, I'm told, that the way to use a medusa is to make sure that her presence is detectable by a party. Apparently the medusa, despite being pretty smart, will always leave her used tools out where wandering people can find them and will only be encountered shortly after turning someone else to stone, thus giving the party a chance to hear her breaking apart the statue.</p><p></p><p>Am I the only one who finds this utterly contrived and very, very cliche?</p><p></p><p>Never minding the medusa who might have a maedar consort who can turn stone bits back to meat and EAT the evidence. Naw, can't do that, because we apparently need giant neon signs advertising the presence of particular monsters. RC's evidence is the presence of litter in a public park. Try going to places where you get beaten with a cane for littering and see how much litter you find in parks. (hint, Singapore parks are EXTREMELY clean) If I'm going to give up my presence to everyone around me who is then going to send their biggest, and strongest to come and kill me, you'd think that the average medusa might, oh, I dunno, DIG A HOLE. Put the evidence of her activities DEEPER into her lair so that people don't stumble onto it.</p><p></p><p>But no. Apparently not.</p><p></p><p>Hey, if you're happy with recycling thousand year old cliche's in your game and your players are groovy with it? Go for it. Be my guest. To me, it's a giant yawn fest to yet again see another room full of statuary. Not to my taste. I prefer my cliche's just a little less obvious.</p><p></p><p>Obviously, YMMV and all that.</p><p></p><p>But, since this is now turning personal, with people telling me that I'm apparently a hack at the table, despite having no actual experience with how my games run, I guess it's time to bow out. I've said my piece. I see save or die as a legacy piece of mechanics that was a bad idea even back in the day and have taken steps to make it better at my table. Follow my advice or not, it's no skin off my nose. When people start taking things personally instead of trying to actually discuss, it's no longer worth my time.</p><p></p><p>Ariosto, you feel free to have the last word.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5299047, member: 22779"] I find the idea of telegraphing encounters to be very cliche and trite. The first time we found a room full of very realistic statues in poses of horror, it was fun. The third time it was a bit tired. The three hundredth time it's lost quite a lot of its gloss. Yet, I'm told, that the way to use a medusa is to make sure that her presence is detectable by a party. Apparently the medusa, despite being pretty smart, will always leave her used tools out where wandering people can find them and will only be encountered shortly after turning someone else to stone, thus giving the party a chance to hear her breaking apart the statue. Am I the only one who finds this utterly contrived and very, very cliche? Never minding the medusa who might have a maedar consort who can turn stone bits back to meat and EAT the evidence. Naw, can't do that, because we apparently need giant neon signs advertising the presence of particular monsters. RC's evidence is the presence of litter in a public park. Try going to places where you get beaten with a cane for littering and see how much litter you find in parks. (hint, Singapore parks are EXTREMELY clean) If I'm going to give up my presence to everyone around me who is then going to send their biggest, and strongest to come and kill me, you'd think that the average medusa might, oh, I dunno, DIG A HOLE. Put the evidence of her activities DEEPER into her lair so that people don't stumble onto it. But no. Apparently not. Hey, if you're happy with recycling thousand year old cliche's in your game and your players are groovy with it? Go for it. Be my guest. To me, it's a giant yawn fest to yet again see another room full of statuary. Not to my taste. I prefer my cliche's just a little less obvious. Obviously, YMMV and all that. But, since this is now turning personal, with people telling me that I'm apparently a hack at the table, despite having no actual experience with how my games run, I guess it's time to bow out. I've said my piece. I see save or die as a legacy piece of mechanics that was a bad idea even back in the day and have taken steps to make it better at my table. Follow my advice or not, it's no skin off my nose. When people start taking things personally instead of trying to actually discuss, it's no longer worth my time. Ariosto, you feel free to have the last word. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save or Die: Yea or Nay?
Top