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<blockquote data-quote="MrMyth" data-source="post: 5302881" data-attributes="member: 61155"><p>I think you're misreading what he's looking for. He's not asking to be the 'Hero of Prophecy', he's just asking to be the <em>protaganist</em>. </p><p> </p><p>At least, that tends to be my take on it. A player looking for the world to revolve around them isn't asking to be the most important character in the setting - rather, they just want the plot to be <em>in front of them</em>, and accessible, and something that they can <em>influence and affect</em> by their own actions. </p><p> </p><p>Rather than being, instead, immersed in a huge sandbox setting with tons of other stories going on, and the plot being driven by powerful NPCs of the DM's creation. Now, there is certainly room for campaigns like that, or with some of those qualities, and working your way into such stories can be a thrilling experience. </p><p> </p><p>But not necessarily one preferred by everyone. I know I've been in games of that sort, and while I like the <em>idea</em> of a sandbox environment, the actual experience was incredibly frustrating. <em>What plot thread should I be chasing? Who do I ally with? Where do I go from here? What decision does the DM <strong>expect</strong> me to make? </em></p><p> </p><p>Now, in a good game, there are many roads to success, and the DM can provide guidance for players to make enlightened decisions without feeling like they are stumbling in the dark. But it's also all too easy to feel like it isn't a question of challenging the character, but instead the player, and the skill they need to master is predicting how the DM thinks. </p><p> </p><p>Having a game where you can involve yourself in the plot without playing a guessing game? There is <em>plenty </em>of room for a character to still rise to the occasion and prove themselves worthy of being a hero. Preferring a game where you are the protaganist, and deeply immersed in the plot rather than watching it as a bystander, is a <em>very</em> far cry from wanting to simply be spoon-fed the life of a hero.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5302881, member: 61155"] I think you're misreading what he's looking for. He's not asking to be the 'Hero of Prophecy', he's just asking to be the [I]protaganist[/I]. At least, that tends to be my take on it. A player looking for the world to revolve around them isn't asking to be the most important character in the setting - rather, they just want the plot to be [I]in front of them[/I], and accessible, and something that they can [I]influence and affect[/I] by their own actions. Rather than being, instead, immersed in a huge sandbox setting with tons of other stories going on, and the plot being driven by powerful NPCs of the DM's creation. Now, there is certainly room for campaigns like that, or with some of those qualities, and working your way into such stories can be a thrilling experience. But not necessarily one preferred by everyone. I know I've been in games of that sort, and while I like the [I]idea[/I] of a sandbox environment, the actual experience was incredibly frustrating. [I]What plot thread should I be chasing? Who do I ally with? Where do I go from here? What decision does the DM [B]expect[/B] me to make? [/I] Now, in a good game, there are many roads to success, and the DM can provide guidance for players to make enlightened decisions without feeling like they are stumbling in the dark. But it's also all too easy to feel like it isn't a question of challenging the character, but instead the player, and the skill they need to master is predicting how the DM thinks. Having a game where you can involve yourself in the plot without playing a guessing game? There is [I]plenty [/I]of room for a character to still rise to the occasion and prove themselves worthy of being a hero. Preferring a game where you are the protaganist, and deeply immersed in the plot rather than watching it as a bystander, is a [I]very[/I] far cry from wanting to simply be spoon-fed the life of a hero. [/QUOTE]
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