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<blockquote data-quote="Nagol" data-source="post: 5304096" data-attributes="member: 23935"><p>I didn’t say D&D couldn’t do it, merely that other systems do it better.</p><p>“The protagonist” usually isn’t the most powerful figure in the world. His power level is simply at a particular point and his place (social place, not necessarily geographic) in the world is defined. The narrative around "the protagonist" revolves around his place in the world.</p><p></p><p>The default conceit for D&D beginning adventurers is well, they're beginning. The (human) characters are 14-20 years old and are just coming into adulthood (Wizards are typically a few years older due to the ‘intense study’ required that others can pick up in the field in a matter of days, but that’s another story). </p><p></p><p>Joe the farmer hasn’t been one for more than a year (no Commoner levels, no age for it, and limited skill). Sally’s sister may have struck out to steal from the lich, but Sally hasn’t done anything herself. Eric may have a prophesy behind him, but hasn’t <strong>done anything</strong>. Sam wasn’t being mentored by someone who turned dark unless that turning happened since graduation last week (in which case Sally’s sister was trying to steal from a human Wizard, but whatever).</p><p></p><p>The characters are exploring to discover their place in the world. will Eric succeed or was it a false prophecy?</p><p></p><p>Other game systems offer a much wider default beginning character (Traveler, for instance ranges from 15 to about 50 years old with commensurate life experience). Other games systems have better mechanical representation of diverse backgrounds (owning land, having powerful family members, favours owed and owing, social standing, or belonging to a religious order that wants to support the success of your prophecy, etc.)</p><p></p><p><em>Can</em> you do this in D&D? Sure. Do other games offer a better representation? Absolutely.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5304096, member: 23935"] I didn’t say D&D couldn’t do it, merely that other systems do it better. “The protagonist” usually isn’t the most powerful figure in the world. His power level is simply at a particular point and his place (social place, not necessarily geographic) in the world is defined. The narrative around "the protagonist" revolves around his place in the world. The default conceit for D&D beginning adventurers is well, they're beginning. The (human) characters are 14-20 years old and are just coming into adulthood (Wizards are typically a few years older due to the ‘intense study’ required that others can pick up in the field in a matter of days, but that’s another story). Joe the farmer hasn’t been one for more than a year (no Commoner levels, no age for it, and limited skill). Sally’s sister may have struck out to steal from the lich, but Sally hasn’t done anything herself. Eric may have a prophesy behind him, but hasn’t [B]done anything[/B]. Sam wasn’t being mentored by someone who turned dark unless that turning happened since graduation last week (in which case Sally’s sister was trying to steal from a human Wizard, but whatever). The characters are exploring to discover their place in the world. will Eric succeed or was it a false prophecy? Other game systems offer a much wider default beginning character (Traveler, for instance ranges from 15 to about 50 years old with commensurate life experience). Other games systems have better mechanical representation of diverse backgrounds (owning land, having powerful family members, favours owed and owing, social standing, or belonging to a religious order that wants to support the success of your prophecy, etc.) [I]Can[/I] you do this in D&D? Sure. Do other games offer a better representation? Absolutely. [/QUOTE]
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