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Save or Die: Yea or Nay?
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<blockquote data-quote="Ariosto" data-source="post: 5304157" data-attributes="member: 80487"><p>Next topic: <strong>Wizards, Yea or Nay?</strong></p><p></p><p>In 1st ed. AD&D, <em>prismatic spray</em> is a 7th-level illusionist spell, castable (other than from a scroll, wand, etc.) only by a character of at least 14th level. To replace the full allotment of spells requires 10 hours of rest and 17 hours of memorization: a total of 27 hours. Depending on the world in question, a day might be but 24 hours and change.</p><p></p><p>(In 2e, the per-spell component is only 2/3, so it might take about 21 hours.)</p><p></p><p>In 3e, a wizard can learn the spell a level earlier. (The wizard gets automatic free picks from 3e's full corpus of former illusionist <em>and</em> magic-user spells.) A 13th-level 3e wizard can cast 26 spells, or 28 at 14th, versus only 22 for the AD&D illusionist.</p><p></p><p>(The assessment of power is complicated by the 3e caster having one less spell per low spell level and one more per high spell level. There are also the "0-level" spell slots in 3e, the options for which include both former 1st-level spells and cantrips.)</p><p></p><p>Also, the 3e wizard does indeed get to do that <em>each and every day</em>.</p><p></p><p>3e might have been clearer if fighters had been renamed "grogs".</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5304157, member: 80487"] Next topic: [B]Wizards, Yea or Nay?[/B] In 1st ed. AD&D, [I]prismatic spray[/I] is a 7th-level illusionist spell, castable (other than from a scroll, wand, etc.) only by a character of at least 14th level. To replace the full allotment of spells requires 10 hours of rest and 17 hours of memorization: a total of 27 hours. Depending on the world in question, a day might be but 24 hours and change. (In 2e, the per-spell component is only 2/3, so it might take about 21 hours.) In 3e, a wizard can learn the spell a level earlier. (The wizard gets automatic free picks from 3e's full corpus of former illusionist [I]and[/I] magic-user spells.) A 13th-level 3e wizard can cast 26 spells, or 28 at 14th, versus only 22 for the AD&D illusionist. (The assessment of power is complicated by the 3e caster having one less spell per low spell level and one more per high spell level. There are also the "0-level" spell slots in 3e, the options for which include both former 1st-level spells and cantrips.) Also, the 3e wizard does indeed get to do that [I]each and every day[/I]. 3e might have been clearer if fighters had been renamed "grogs". [/QUOTE]
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