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<blockquote data-quote="Ahglock" data-source="post: 3915743" data-attributes="member: 56725"><p>I love save or die spells and save or status effect spells, I'm not pleased with how 3e implemented them.</p><p></p><p> It is too easy in 3e to pull them off successfully, its not even oh no I rolled a 1. If it was that, the issue would likely never come up because almost no one would be casting a spell on the hopes of a 1 except when they were down to there last action. </p><p></p><p>In 2e and earlier damaging spells did a higher % of damage and saves were easier to make(your stat didn't help and you didn't have weak saves to target). Save or dies never were an issue for us back then because they actually came across as balanced. You had to get lucky and damage was a really viable option.</p><p></p><p>In 3e at a certain point if we didn't self regulate save or dies would of been the go to option every round. And that gets boring. </p><p></p><p>I still think there can be ways to fix save or dies without removing them. Personally I think power word kill is one of my favorite spells that fit this type(though the save is really have enough HP) It doesn't bypass the HP system it uses it, But the slow effect for the save or status effect spells can work for me, and I'm not so sure how much of a slow effect there will be for non-permanent status effects like a confusion spell which can be just as bad. </p><p></p><p>But since I don't actually need death for my save or dies I actually am fairly happy with status effect ones I may be happy with what they do in 4e in that regard.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 3915743, member: 56725"] I love save or die spells and save or status effect spells, I'm not pleased with how 3e implemented them. It is too easy in 3e to pull them off successfully, its not even oh no I rolled a 1. If it was that, the issue would likely never come up because almost no one would be casting a spell on the hopes of a 1 except when they were down to there last action. In 2e and earlier damaging spells did a higher % of damage and saves were easier to make(your stat didn't help and you didn't have weak saves to target). Save or dies never were an issue for us back then because they actually came across as balanced. You had to get lucky and damage was a really viable option. In 3e at a certain point if we didn't self regulate save or dies would of been the go to option every round. And that gets boring. I still think there can be ways to fix save or dies without removing them. Personally I think power word kill is one of my favorite spells that fit this type(though the save is really have enough HP) It doesn't bypass the HP system it uses it, But the slow effect for the save or status effect spells can work for me, and I'm not so sure how much of a slow effect there will be for non-permanent status effects like a confusion spell which can be just as bad. But since I don't actually need death for my save or dies I actually am fairly happy with status effect ones I may be happy with what they do in 4e in that regard. [/QUOTE]
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