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<blockquote data-quote="kengar" data-source="post: 348910" data-attributes="member: 3230"><p>In the above example, as a DM, if you feel the dragon failing its Save is <em>totally</em> anticlimatic, you could always, well...fudge the roll! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>While fairness is important in the game, part of your job as DM is to entertain. Despite the fact that some players might like the idea of effortlessly getting hold of the dragon's hoard, most would remember the dramatic combat more fondly. </p><p></p><p>Fudging is something each DM has to come to grips with themselves. Some roll in the open so everyone can see. Others hide the dice behind the screen and only roll for a "sound effect" while they decide what happens. Most DMs are somewhere in between. </p><p></p><p>When I DM, just as I might give a player character a break and let them manage to grab the end of the rope before falling into the lava pit <strong>IF</strong> they've been playing well (and not stupidly) up to that point; so might I also let the main baddie shrug off a spell that would ruin the entire climax of the adventure (or even the campaign).</p><p></p><p>I agree though that spells like "Power Word Kill" etc. are boring, though they do help balance the power levels of the classes. And, more directly to your point, yes; the rules "as written" support that kind thing a little more often than I'd like.</p></blockquote><p></p>
[QUOTE="kengar, post: 348910, member: 3230"] In the above example, as a DM, if you feel the dragon failing its Save is [i]totally[/i] anticlimatic, you could always, well...fudge the roll! :eek: While fairness is important in the game, part of your job as DM is to entertain. Despite the fact that some players might like the idea of effortlessly getting hold of the dragon's hoard, most would remember the dramatic combat more fondly. Fudging is something each DM has to come to grips with themselves. Some roll in the open so everyone can see. Others hide the dice behind the screen and only roll for a "sound effect" while they decide what happens. Most DMs are somewhere in between. When I DM, just as I might give a player character a break and let them manage to grab the end of the rope before falling into the lava pit [b]IF[/b] they've been playing well (and not stupidly) up to that point; so might I also let the main baddie shrug off a spell that would ruin the entire climax of the adventure (or even the campaign). I agree though that spells like "Power Word Kill" etc. are boring, though they do help balance the power levels of the classes. And, more directly to your point, yes; the rules "as written" support that kind thing a little more often than I'd like. [/QUOTE]
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