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<blockquote data-quote="Murrdox" data-source="post: 702534" data-attributes="member: 10131"><p>Death is avoidable, and even if it occurrs, does not mean the end of a character, due to ressurection. Save or Die situations keeps the game alive, interesting, and the players on their toes.</p><p></p><p>If the players know that the evil wizard they're about to face has a habit of using Disintigrate on his foes, then a lot of the fear and anticipation of the battle is IMMEDIATELY removed if we had any sort of house rule where if you don't save you're at -1.</p><p></p><p>If players think they're immortal, in my opinion, the game becomes less fun. The rewards are much sweeter when they're earned through hardships rather than just handed to you on a plate by the DM.</p><p></p><p>The DM should take special note, however, whenever "Save or Die" situations arise, so that if the worst happens, you don't have a player who is really cheesed off his character died, with no chance to get him back.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 702534, member: 10131"] Death is avoidable, and even if it occurrs, does not mean the end of a character, due to ressurection. Save or Die situations keeps the game alive, interesting, and the players on their toes. If the players know that the evil wizard they're about to face has a habit of using Disintigrate on his foes, then a lot of the fear and anticipation of the battle is IMMEDIATELY removed if we had any sort of house rule where if you don't save you're at -1. If players think they're immortal, in my opinion, the game becomes less fun. The rewards are much sweeter when they're earned through hardships rather than just handed to you on a plate by the DM. The DM should take special note, however, whenever "Save or Die" situations arise, so that if the worst happens, you don't have a player who is really cheesed off his character died, with no chance to get him back. [/QUOTE]
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