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<blockquote data-quote="Victim" data-source="post: 702561" data-attributes="member: 78"><p>Last time I checked, save or die effects usually allow plenty of room for players to use their abilities. Death Ward blocks death effects. Spell Immunity beats Polymorph or Phantasmal Killer. Freedom of Movement beats Hold Person. Protection from Evil beats mind control. Mindblank stops all kinds of stuff. Spell Turning makes the other guy eat his own Save or Die effects. There have been a couple of occassions in which my character has failed a save, but then been immune. </p><p></p><p>Also, by the time direct save or die effects come into play, the party can usually have access to resurrection magic. At very high levels, character death consumes a rather small amount of resources - 5000 GP and a 9th level spell. Easy come, easy go - well, it's more like the other way around. Resurrection and extremely risk situations are part of a package deal, IMHO. From an RP perspective, coming back from the dead might provide an interesting chance for character development. </p><p></p><p>Quite frankly, I dislike the "No-save and die" effects much more than simple save or die stuff. For many characters, a full attack from a monster pretty much equates to instant death - especially if the attack involves rending, or swallow whole. Harm along with anything else results in death as well. Similarly, Energy Drain or Enervation will kill you if you get enough negative levels.</p></blockquote><p></p>
[QUOTE="Victim, post: 702561, member: 78"] Last time I checked, save or die effects usually allow plenty of room for players to use their abilities. Death Ward blocks death effects. Spell Immunity beats Polymorph or Phantasmal Killer. Freedom of Movement beats Hold Person. Protection from Evil beats mind control. Mindblank stops all kinds of stuff. Spell Turning makes the other guy eat his own Save or Die effects. There have been a couple of occassions in which my character has failed a save, but then been immune. Also, by the time direct save or die effects come into play, the party can usually have access to resurrection magic. At very high levels, character death consumes a rather small amount of resources - 5000 GP and a 9th level spell. Easy come, easy go - well, it's more like the other way around. Resurrection and extremely risk situations are part of a package deal, IMHO. From an RP perspective, coming back from the dead might provide an interesting chance for character development. Quite frankly, I dislike the "No-save and die" effects much more than simple save or die stuff. For many characters, a full attack from a monster pretty much equates to instant death - especially if the attack involves rending, or swallow whole. Harm along with anything else results in death as well. Similarly, Energy Drain or Enervation will kill you if you get enough negative levels. [/QUOTE]
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