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<blockquote data-quote="Murrdox" data-source="post: 702656" data-attributes="member: 10131"><p>A 5th level party (which can cast Hold Person, which in combination with CdG is an insta-death) may risk death, but they also have the resources to ressurect their comrades. Only REALLY powerful characters should be able to ressurect each other on the spot... and that's how I like it.</p><p></p><p>Having a pool of "Edge" dice is an interesting idea, especially if the bad guys get it as well. Personally, I see no need. If my characters die, they die. Even if it's bad luck. Sometimes I'll fudge a damage roll, but otherwise you get what you get.</p><p></p><p>I had a low level party ambushed by a couple of Ankheds under the ground. One of them burrowed up underneath a character, grabed him, full attacked him, and killed him in the first round. I didn't think that was quite fair, so I fudged the damage so he was unconscious but not quite dead.</p><p></p><p>Random death for absolutely no reason, when the party couldn't do anything about it doesn't make much sense. That party was too low level to detect the Ankheds before hand.</p><p></p><p>The previous example about the Sorcerer getting killed in the first round in combat against a Dragon? If a dragon somehow "sneaks up" on a party, or the party doesn't take precautions if they know they're going up against such creatures, that's just fine, IMO. It doesn't matter that the sorcerer died in the first round... he died because he and the party didn't take the right precautions before the fight. Heck, a listen check at the door gives you a pretty good chance to hear a dragon breathing in the next room of the dungeon! I'd have the sorcerer stay dead. Unless the dragon dimenion-doored right in front of the sorcerer and breathed on him out of the blue with no warning... I'd kill him.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 702656, member: 10131"] A 5th level party (which can cast Hold Person, which in combination with CdG is an insta-death) may risk death, but they also have the resources to ressurect their comrades. Only REALLY powerful characters should be able to ressurect each other on the spot... and that's how I like it. Having a pool of "Edge" dice is an interesting idea, especially if the bad guys get it as well. Personally, I see no need. If my characters die, they die. Even if it's bad luck. Sometimes I'll fudge a damage roll, but otherwise you get what you get. I had a low level party ambushed by a couple of Ankheds under the ground. One of them burrowed up underneath a character, grabed him, full attacked him, and killed him in the first round. I didn't think that was quite fair, so I fudged the damage so he was unconscious but not quite dead. Random death for absolutely no reason, when the party couldn't do anything about it doesn't make much sense. That party was too low level to detect the Ankheds before hand. The previous example about the Sorcerer getting killed in the first round in combat against a Dragon? If a dragon somehow "sneaks up" on a party, or the party doesn't take precautions if they know they're going up against such creatures, that's just fine, IMO. It doesn't matter that the sorcerer died in the first round... he died because he and the party didn't take the right precautions before the fight. Heck, a listen check at the door gives you a pretty good chance to hear a dragon breathing in the next room of the dungeon! I'd have the sorcerer stay dead. Unless the dragon dimenion-doored right in front of the sorcerer and breathed on him out of the blue with no warning... I'd kill him. [/QUOTE]
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