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<blockquote data-quote="Ave Rage" data-source="post: 966984" data-attributes="member: 5483"><p>This is the first time I've ever spent two weeks on a character, getting pumped to play an awesome paladin of Torm and he goes down in one spell.</p><p></p><p>Rolled 1 + 'slay living' = good bye god child. Man that was a kick in the jimmy. The worst part about it was almost immediatly after I fell, the rest of the party finally got thier act together and slowly killed him. Also without a second to pause for my characters death, they leapt onto his coarpse like jakals. "I get his sword!" "I get his cloak!" None of them care enough to save a finger or go on a quest to bring him back so he's gone for good.</p><p></p><p>I told the GM if he wanted he could bring the dead character back as a villian. Maybe after being let down by his god (and those he fought with) he'll come back for vengence. Earlier in the day he failed to save a town from a demon so he was pretty bummed about that.</p><p></p><p>So, now that I don't want to care too much about the character I made a neutral Druid who is probably just going to hang back and sit in a tree while the others fight, only to swoop down and steal an item or two when the fighting is over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I know I'm not the first so what I wanted to ask was what did you guys do to ensure that your guy doesn't go the 1st round ko route again? I already know about the luck domain but I dont want to play another cleric for a bit.</p></blockquote><p></p>
[QUOTE="Ave Rage, post: 966984, member: 5483"] This is the first time I've ever spent two weeks on a character, getting pumped to play an awesome paladin of Torm and he goes down in one spell. Rolled 1 + 'slay living' = good bye god child. Man that was a kick in the jimmy. The worst part about it was almost immediatly after I fell, the rest of the party finally got thier act together and slowly killed him. Also without a second to pause for my characters death, they leapt onto his coarpse like jakals. "I get his sword!" "I get his cloak!" None of them care enough to save a finger or go on a quest to bring him back so he's gone for good. I told the GM if he wanted he could bring the dead character back as a villian. Maybe after being let down by his god (and those he fought with) he'll come back for vengence. Earlier in the day he failed to save a town from a demon so he was pretty bummed about that. So, now that I don't want to care too much about the character I made a neutral Druid who is probably just going to hang back and sit in a tree while the others fight, only to swoop down and steal an item or two when the fighting is over. :( I know I'm not the first so what I wanted to ask was what did you guys do to ensure that your guy doesn't go the 1st round ko route again? I already know about the luck domain but I dont want to play another cleric for a bit. [/QUOTE]
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