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Save or suck Medusa petrification
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<blockquote data-quote="Fifth Element" data-source="post: 5921427" data-attributes="member: 48135"><p>They'l presumably say "<em><strong>A</strong></em> medusa? Medusa is the proper name for one of the gorgons, you fool! Don't you know anything about Greek mythology?"</p><p></p><p>It's almost as if myth and D&D can be similar, but are not identical.</p><p></p><p></p><p>Agreed. Game mechanics that reward this sort of character behaviour should be excised.</p><p></p><p></p><p>Hah. Indeed.</p><p></p><p></p><p>I liked the idea in 4E, but don't think it was executed very well. Being surprised and blowing a save is no fun, and since we're playing a game for fun, I expect to be able to have fun, most of the time.</p><p></p><p>But in 4E it was too easy to get bonuses to saves. You needed to fail two or three saves to get the big nasty effect, which I think is fine in concept, but it was too easy to make those saves very high-percentage rolls. I ran a game from 1st to 24th level, and I don't think one character ever suffered an ultimate bad effect like this, because they always had their saves buffed and never failed the last one.</p><p></p><p>There should have been a feeling of danger, but the odds were set too low to really feel it. I would have preferred something in between 3E's chances and 4E's chances.</p><p></p><p></p><p>Indeed. I think this would have been a better execution.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 5921427, member: 48135"] They'l presumably say "[I][B]A[/B][/I] medusa? Medusa is the proper name for one of the gorgons, you fool! Don't you know anything about Greek mythology?" It's almost as if myth and D&D can be similar, but are not identical. Agreed. Game mechanics that reward this sort of character behaviour should be excised. Hah. Indeed. I liked the idea in 4E, but don't think it was executed very well. Being surprised and blowing a save is no fun, and since we're playing a game for fun, I expect to be able to have fun, most of the time. But in 4E it was too easy to get bonuses to saves. You needed to fail two or three saves to get the big nasty effect, which I think is fine in concept, but it was too easy to make those saves very high-percentage rolls. I ran a game from 1st to 24th level, and I don't think one character ever suffered an ultimate bad effect like this, because they always had their saves buffed and never failed the last one. There should have been a feeling of danger, but the odds were set too low to really feel it. I would have preferred something in between 3E's chances and 4E's chances. Indeed. I think this would have been a better execution. [/QUOTE]
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