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Save or suck Medusa petrification
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<blockquote data-quote="Fanaelialae" data-source="post: 5922011" data-attributes="member: 53980"><p>I agree, it won't help in the case of DMs who enjoy killing players. That's a style issue. Either the players enjoy meatgrinders / gritty games or they don't.</p><p></p><p>However, I think that neglects the newbie DM who simply doesn't know better. He may see a medusa and think "Cool!", not realizing until after the TPK that he may have done something undesirable.</p><p></p><p>Also, it neglects groups that want to use iconic creatures with SoD abilities, but don't want to make their campaigns gritty. I don't mind PC death, but I hate high PC turnover. It screws with campaign continuity fiercely. I've played in quite a few campaigns where none of original characters survived through level 5, and the campaigns typically fell apart shortly thereafter.</p><p></p><p>In the latter two cases, putting some "training wheels" on SoD creatures (with the option to remove them) could significantly affect a campaign. The newbie is far less likely to accidentally derail his campaign, and I can run a campaign in my style, while Imaro takes the training wheels off and runs his games hardcore.</p><p></p><p>As a side note, I don't really care for the idea of action points or reroll points. They have a cascade effect throughout the entire system, and you can't ever be reasonably sure how many a player will have when he meets a SoD effect. Players in a campaign with regular SoD may be forced to horde them for these occasions, while players in a campaign without SoD may be able to spend their points as they will, creating a disparity in ease between the two.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5922011, member: 53980"] I agree, it won't help in the case of DMs who enjoy killing players. That's a style issue. Either the players enjoy meatgrinders / gritty games or they don't. However, I think that neglects the newbie DM who simply doesn't know better. He may see a medusa and think "Cool!", not realizing until after the TPK that he may have done something undesirable. Also, it neglects groups that want to use iconic creatures with SoD abilities, but don't want to make their campaigns gritty. I don't mind PC death, but I hate high PC turnover. It screws with campaign continuity fiercely. I've played in quite a few campaigns where none of original characters survived through level 5, and the campaigns typically fell apart shortly thereafter. In the latter two cases, putting some "training wheels" on SoD creatures (with the option to remove them) could significantly affect a campaign. The newbie is far less likely to accidentally derail his campaign, and I can run a campaign in my style, while Imaro takes the training wheels off and runs his games hardcore. As a side note, I don't really care for the idea of action points or reroll points. They have a cascade effect throughout the entire system, and you can't ever be reasonably sure how many a player will have when he meets a SoD effect. Players in a campaign with regular SoD may be forced to horde them for these occasions, while players in a campaign without SoD may be able to spend their points as they will, creating a disparity in ease between the two. [/QUOTE]
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