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<blockquote data-quote="Fanaelialae" data-source="post: 5922157" data-attributes="member: 53980"><p>It's not merely for that though. I simply said that, at least in this particular case, it would also help with that. As I said before, adding "training wheels" to SoD effects (with the option to remove them) would allow me to run my style of campaign with a far greater degree of freedom than most editions of D&D have afforded me.</p><p></p><p>I'll grant you, you can't make D&D foolproof, and if you could it probably wouldn't be a game you or I would want to play. That said, I think that creating safety nets wherever reasonable is a good thing.</p><p></p><p>For example, they might include an optional wealth guideline table, that explains if you have X wealth your PCs are Y levels more powerful than the baseline. DMs are free to ignore it, but those that want or need the guideline will have it.</p><p></p><p>Sure, you can give advice on distributing loot on top of that, but don't believe that voids the usefulness of a wealth table.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5922157, member: 53980"] It's not merely for that though. I simply said that, at least in this particular case, it would also help with that. As I said before, adding "training wheels" to SoD effects (with the option to remove them) would allow me to run my style of campaign with a far greater degree of freedom than most editions of D&D have afforded me. I'll grant you, you can't make D&D foolproof, and if you could it probably wouldn't be a game you or I would want to play. That said, I think that creating safety nets wherever reasonable is a good thing. For example, they might include an optional wealth guideline table, that explains if you have X wealth your PCs are Y levels more powerful than the baseline. DMs are free to ignore it, but those that want or need the guideline will have it. Sure, you can give advice on distributing loot on top of that, but don't believe that voids the usefulness of a wealth table. [/QUOTE]
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