Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Save or suck Medusa petrification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 5923792" data-attributes="member: 545"><p>Yup.</p><p></p><p>Those who are concerned about a possible loss of a proper SoD roll are ignoring the fact that if I make my save I get to walk up to her and attempt to plant my dagger exactly between her eyes. The D&D Medusa in play in every edition has never closely resembled the Medusa of myth, because in most editions there are zero consequences for those who happen to have good dice (so far). In fact, IME some PCs in higher level play would outright taunt these things, because they are only failing on a 1 or 2. Is that the awesome "authentic" Medusa we are trying to honor?</p><p></p><p>An obnoxious tactical penalty is a better result for a standard beast IMO, because at least it make some sense to simply say "I catch a glimpse of her asps and I put my gaze towards her feet just in time. Now I am not fighting my best I cannot look properly at my enemy."</p><p></p><p>SoD was originally a quick and dirty mechanic for deciding when a "unit" was sufficiently disrupted to be ineffective for the remainder of our mass battle on hand. Whether the unit was truly dead was not something gamers at the table usually thought so much about. Do you track your losses over the course of a game of Risk? We care who wins the battle, right? </p><p></p><p>If we keep in mind that units were originally 20 or 100 men, then handling these things sort of how many other mass battle system handle Morale Checks is a "good enough" mechanic. It became ackward when 1 unit = 1 man.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5923792, member: 545"] Yup. Those who are concerned about a possible loss of a proper SoD roll are ignoring the fact that if I make my save I get to walk up to her and attempt to plant my dagger exactly between her eyes. The D&D Medusa in play in every edition has never closely resembled the Medusa of myth, because in most editions there are zero consequences for those who happen to have good dice (so far). In fact, IME some PCs in higher level play would outright taunt these things, because they are only failing on a 1 or 2. Is that the awesome "authentic" Medusa we are trying to honor? An obnoxious tactical penalty is a better result for a standard beast IMO, because at least it make some sense to simply say "I catch a glimpse of her asps and I put my gaze towards her feet just in time. Now I am not fighting my best I cannot look properly at my enemy." SoD was originally a quick and dirty mechanic for deciding when a "unit" was sufficiently disrupted to be ineffective for the remainder of our mass battle on hand. Whether the unit was truly dead was not something gamers at the table usually thought so much about. Do you track your losses over the course of a game of Risk? We care who wins the battle, right? If we keep in mind that units were originally 20 or 100 men, then handling these things sort of how many other mass battle system handle Morale Checks is a "good enough" mechanic. It became ackward when 1 unit = 1 man. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Save or suck Medusa petrification
Top