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<blockquote data-quote="Hussar" data-source="post: 5924952" data-attributes="member: 22779"><p>Not really though. If you step away from D&D's incessant need to have a rule for everything and look at other systems you can see that you can have broad rules that cover large amounts of actions. You can do all sorts of cool things without the DM having to ad hoc new rules every time.</p><p></p><p>"How do I jump over the pit" isn't really something that DM's need to be making up rules about. Savage World's Rule of 3 for example, where, after mods, so long as you score 3, you succeed. So, the Player says, "I want to jump over the pit" the DM says, "Strength check", Player rolls and succeeds or fails.</p><p></p><p>What you don't want is 5 different rulings on 5 different tables. Where one DM says, "Strength Check", the next one says, "Petrification save" and the next one says "Dex Check". It makes organized play an absolute nightmare for one and for another, makes any discussion of the mechanics virtually impossible because everyone's playing a different game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5924952, member: 22779"] Not really though. If you step away from D&D's incessant need to have a rule for everything and look at other systems you can see that you can have broad rules that cover large amounts of actions. You can do all sorts of cool things without the DM having to ad hoc new rules every time. "How do I jump over the pit" isn't really something that DM's need to be making up rules about. Savage World's Rule of 3 for example, where, after mods, so long as you score 3, you succeed. So, the Player says, "I want to jump over the pit" the DM says, "Strength check", Player rolls and succeeds or fails. What you don't want is 5 different rulings on 5 different tables. Where one DM says, "Strength Check", the next one says, "Petrification save" and the next one says "Dex Check". It makes organized play an absolute nightmare for one and for another, makes any discussion of the mechanics virtually impossible because everyone's playing a different game. [/QUOTE]
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