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<blockquote data-quote="Imaro" data-source="post: 5926702" data-attributes="member: 48965"><p>Never said this, but using extremes to try and make your point is always effective...</p><p> </p><p></p><p> </p><p>Weren't there random monster tables for the wilderness around the Keep on the Borderlands which is the actual "sandbox adventure"... or are you equating a sandbox adventure with a single dungeon that's only a piece of it? But ok, just looking at the single dungeon... every room is keyed and yet there is no guarantee that the PC's will face a particular monster in a particular room or at a particular time (where and when).</p><p> </p><p></p><p> </p><p>How often he rolls on the random encounters still doesn't guarantee a specific pace, so he's not setting anything... If anything he can influence when and how often encounters occur but they will still be subject to randomness. If he's tailoring encounters however, yes then he is setting the pace.</p><p> </p><p></p><p> </p><p>I think the characters have as much or as little control over pacing as the actions they choose allows. You're assuming that most of the time PC's are flying blind... when in fact this is again a function of the PC's chosen course of action. Exploring the setting =/= flying blind... not sure what sandboxes you've played in but that's just false. Research, information gathering, etc. are part of that exploration if PC's choose to make it so.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5926702, member: 48965"] Never said this, but using extremes to try and make your point is always effective... Weren't there random monster tables for the wilderness around the Keep on the Borderlands which is the actual "sandbox adventure"... or are you equating a sandbox adventure with a single dungeon that's only a piece of it? But ok, just looking at the single dungeon... every room is keyed and yet there is no guarantee that the PC's will face a particular monster in a particular room or at a particular time (where and when). How often he rolls on the random encounters still doesn't guarantee a specific pace, so he's not setting anything... If anything he can influence when and how often encounters occur but they will still be subject to randomness. If he's tailoring encounters however, yes then he is setting the pace. I think the characters have as much or as little control over pacing as the actions they choose allows. You're assuming that most of the time PC's are flying blind... when in fact this is again a function of the PC's chosen course of action. Exploring the setting =/= flying blind... not sure what sandboxes you've played in but that's just false. Research, information gathering, etc. are part of that exploration if PC's choose to make it so. [/QUOTE]
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