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<blockquote data-quote="Imaro" data-source="post: 5927860" data-attributes="member: 48965"><p>And after the DM sets these different encounters for the locations... how is it determined which if any of them will set the pace for the actual game during gameplay?? THE PLAYERS by choosing what area to explore...</p><p> </p><p></p><p> </p><p>It's really not that hard to keep up with. But I think it's moreso that you're seeing the holes in your assumptions. </p><p> </p><p></p><p> </p><p>If he is supposedly controlling the pacing like you claim... then yes, otherwise as I stated above the PC's choices will determine the pacing... and even this doesn't preclude a certain amount of randomness in the rolls for encounters... So again... PC's + randomness</p><p> </p><p></p><p> </p><p>One where the PC's and randomness determine pacing.</p><p> </p><p></p><p> </p><p>As an example... I can influence what another player does with his character through the actions of my own character, what I can't do is (barring magic or some other special rule) control another players character. See the BIG difference there...It's not pedantry it's the gaping whole in your argument.</p><p> </p><p></p><p> </p><p>Wow, really?? It would have been much simpler to admit you were wrong than to try to paint my argument in a negative light... Here's a quick and dirty summary...</p><p> </p><p>The only way the DM controls pacing in a sandbox game is if he keeps the encounter rate the same in every area at every time, otherwise both the PC's( with their choices) and the randomness of the encounter tables will determine pacing. It's not pedantry, it's simple logic and I think you know that, but instead of just admitting that and moving on now my argument is too confusing... whatever man.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5927860, member: 48965"] And after the DM sets these different encounters for the locations... how is it determined which if any of them will set the pace for the actual game during gameplay?? THE PLAYERS by choosing what area to explore... It's really not that hard to keep up with. But I think it's moreso that you're seeing the holes in your assumptions. If he is supposedly controlling the pacing like you claim... then yes, otherwise as I stated above the PC's choices will determine the pacing... and even this doesn't preclude a certain amount of randomness in the rolls for encounters... So again... PC's + randomness One where the PC's and randomness determine pacing. As an example... I can influence what another player does with his character through the actions of my own character, what I can't do is (barring magic or some other special rule) control another players character. See the BIG difference there...It's not pedantry it's the gaping whole in your argument. Wow, really?? It would have been much simpler to admit you were wrong than to try to paint my argument in a negative light... Here's a quick and dirty summary... The only way the DM controls pacing in a sandbox game is if he keeps the encounter rate the same in every area at every time, otherwise both the PC's( with their choices) and the randomness of the encounter tables will determine pacing. It's not pedantry, it's simple logic and I think you know that, but instead of just admitting that and moving on now my argument is too confusing... whatever man. [/QUOTE]
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