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Save or Suck Spells and Players
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<blockquote data-quote="Croesus" data-source="post: 6877678" data-attributes="member: 35019"><p>Agree with the comment about <em>hypnotic pattern</em>. As with any area effect spell, it can't be used in every fight and if the targets make their saves, they're unaffected. By the way, if the party are using this against fire cultists, some of whom have fire resistance, just have the cultists drop a <em>fireball </em>on everyone. That will end the effect on those who missed their saves. </p><p></p><p>As for <em>polymorph</em>, it is all or nothing. So when it doesn't work, the spellcaster uses up both a spell slot and an action. My group has found <em>banishment </em>to be very powerful - twice it worked, allowing them to get avoid a tough fight. But once it didn't work. So any all or nothing spell is a gamble, which is reasonable. Besides, the bad guys can return the favor with similar spells. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Croesus, post: 6877678, member: 35019"] Agree with the comment about [I]hypnotic pattern[/I]. As with any area effect spell, it can't be used in every fight and if the targets make their saves, they're unaffected. By the way, if the party are using this against fire cultists, some of whom have fire resistance, just have the cultists drop a [I]fireball [/I]on everyone. That will end the effect on those who missed their saves. As for [I]polymorph[/I], it is all or nothing. So when it doesn't work, the spellcaster uses up both a spell slot and an action. My group has found [I]banishment [/I]to be very powerful - twice it worked, allowing them to get avoid a tough fight. But once it didn't work. So any all or nothing spell is a gamble, which is reasonable. Besides, the bad guys can return the favor with similar spells. :) [/QUOTE]
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