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<blockquote data-quote="Uller" data-source="post: 6698893" data-attributes="member: 413"><p>By "then what?", I meant more in the short term. The problem I ran into last night (and this is partly because I was expecting to play tomorrow...not last night...so I had an hour to prepare instead of a rainy Saturday afternoon) is that I spent a lot of time thinking how my villain would escape the fight with his life, I didn't think about how he would react in the very short term (10-30 minute time frame).</p><p></p><p>It became clear to me he had no way to get back in the fight since he was spent. Since the PCs had completely circumvented the dungeon, he had ALL his underlings available. His only problem was getting to them and communicating to them what to do. I resorted to using dice on my map to represent various "units" and at the end of every round I gave them a double move.</p><p></p><p>I've been in real combat (to be clear...nothing anyone would call a fire fight...one-three shots fired in a hit and run...mortar attacks that never came close or IEDs that either we found or failed to do anything...I don't want to steal any valor here so I always try to make that clarification). I've lived in fortified positions surrounded by enemies with 120+ other soldiers. One thing that has to be considered in a situation like this is you can't throw all your forces into the immediate threat. Someone still has to man the walls, the towers, the gate. The force that has breached your defenses could really just be a feint...So I played it like that...Interior forces moved to the fight. Exterior forces left behind some to guard their posts. </p><p></p><p>Because the PCs didn't hole up but continued to exploit their breach the defenders could not mass at a rally point then launch a counter assault. They had to continue to press the PCs to try to lock them down. It was one long running battle and fun. </p><p></p><p>Between adventures in this campaign the villains have gone after the PCs. They tried to assassinate them twice and even sacrificed villagers to make weapons to use against the PCs and when that failed they tried to almost literally nuke them killing scores of innocent people. No...these guys don't mess around...</p></blockquote><p></p>
[QUOTE="Uller, post: 6698893, member: 413"] By "then what?", I meant more in the short term. The problem I ran into last night (and this is partly because I was expecting to play tomorrow...not last night...so I had an hour to prepare instead of a rainy Saturday afternoon) is that I spent a lot of time thinking how my villain would escape the fight with his life, I didn't think about how he would react in the very short term (10-30 minute time frame). It became clear to me he had no way to get back in the fight since he was spent. Since the PCs had completely circumvented the dungeon, he had ALL his underlings available. His only problem was getting to them and communicating to them what to do. I resorted to using dice on my map to represent various "units" and at the end of every round I gave them a double move. I've been in real combat (to be clear...nothing anyone would call a fire fight...one-three shots fired in a hit and run...mortar attacks that never came close or IEDs that either we found or failed to do anything...I don't want to steal any valor here so I always try to make that clarification). I've lived in fortified positions surrounded by enemies with 120+ other soldiers. One thing that has to be considered in a situation like this is you can't throw all your forces into the immediate threat. Someone still has to man the walls, the towers, the gate. The force that has breached your defenses could really just be a feint...So I played it like that...Interior forces moved to the fight. Exterior forces left behind some to guard their posts. Because the PCs didn't hole up but continued to exploit their breach the defenders could not mass at a rally point then launch a counter assault. They had to continue to press the PCs to try to lock them down. It was one long running battle and fun. Between adventures in this campaign the villains have gone after the PCs. They tried to assassinate them twice and even sacrificed villagers to make weapons to use against the PCs and when that failed they tried to almost literally nuke them killing scores of innocent people. No...these guys don't mess around... [/QUOTE]
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