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<blockquote data-quote="Uller" data-source="post: 6698917" data-attributes="member: 413"><p>The random approach may actually be a _more_ realistic approach than the DM orchestrating the actions of NPCs off camera. I do usually let my players know what was happening off camera after it is no longer relevant...mainly because I want them to understand why things were happening as they were and as far as I'm concerned, if the players don't know about it, it didn't really happen...so I think of it like watching the extras or the directory commentary on a DVD after you watch the movie...so you can understand why things happened.</p><p></p><p>Anyway...in a real life crisis, human beings don't behave rationally and with perfect knowledge. Even ones that have the information they need to act often act in ways that are unpredictable and even counter to their interests or the interests of those around them. The best example I can think of is I saw a video years ago of a gas station cashier continuing to wait on customers (and customers standing in line) as the magazine rack burst into flames. Some people fled the store. Some looked at the flames and got in line. The cashier just kept on taking money...</p><p></p><p>Many many years ago I was tasked with guarding an empty tent in a park in the middle of the night, with no weapons and no way to communicate. I resolved that if anyone came to take the tent I would simply let them and simply walk back to my barracks and tell someone in the morning....</p><p></p><p>So some randomness in what NPCs do, especially in the absence of leader, probably is the most sensible thing to do (and maybe easier).</p></blockquote><p></p>
[QUOTE="Uller, post: 6698917, member: 413"] The random approach may actually be a _more_ realistic approach than the DM orchestrating the actions of NPCs off camera. I do usually let my players know what was happening off camera after it is no longer relevant...mainly because I want them to understand why things were happening as they were and as far as I'm concerned, if the players don't know about it, it didn't really happen...so I think of it like watching the extras or the directory commentary on a DVD after you watch the movie...so you can understand why things happened. Anyway...in a real life crisis, human beings don't behave rationally and with perfect knowledge. Even ones that have the information they need to act often act in ways that are unpredictable and even counter to their interests or the interests of those around them. The best example I can think of is I saw a video years ago of a gas station cashier continuing to wait on customers (and customers standing in line) as the magazine rack burst into flames. Some people fled the store. Some looked at the flames and got in line. The cashier just kept on taking money... Many many years ago I was tasked with guarding an empty tent in a park in the middle of the night, with no weapons and no way to communicate. I resolved that if anyone came to take the tent I would simply let them and simply walk back to my barracks and tell someone in the morning.... So some randomness in what NPCs do, especially in the absence of leader, probably is the most sensible thing to do (and maybe easier). [/QUOTE]
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