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<blockquote data-quote="Kerrick" data-source="post: 5106851" data-attributes="member: 4722"><p>What I meant was, a cleric's Will save using the existing rules is around +20 (making basic assumptions for Wisdom, magic items, etc.) vs. +16 for your system. Likewise, the Reflex save is +7 vs. +13 - so there's a 3-point difference between high and low saves with your system, vs. a 13-point difference with 3.5's. With a 3-point average difference, though, there's little point in having differing progressions - hence my suggestion to simply use a medium progression for everyone, a la 4E. I dunno, really. This is just my opinion, but I like a little greater variance. The 40% rule, along with fractional saves, allows the lower save to keep up with the high save - there's only a 4-point difference between the base saves at L20 (+12 vs. +8); with all the other modifiers, it ends up being around 5-6, IIRC. That's large enough to make an actual difference without handicapping the PCs.</p><p></p><p></p><p>You could still give them different saves (frex, fighters get high Fort, medium Ref, and low Will), and their high and low saves would be around 3 points apart. The only problem I can see (and this would really require playtesting to prove) is that high saves become auto-saves at higher levels; <em>but</em>, since all the saves are closer, you could simply boost all DCs and have a reasonable chance of challenging the PCs.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5106851, member: 4722"] What I meant was, a cleric's Will save using the existing rules is around +20 (making basic assumptions for Wisdom, magic items, etc.) vs. +16 for your system. Likewise, the Reflex save is +7 vs. +13 - so there's a 3-point difference between high and low saves with your system, vs. a 13-point difference with 3.5's. With a 3-point average difference, though, there's little point in having differing progressions - hence my suggestion to simply use a medium progression for everyone, a la 4E. I dunno, really. This is just my opinion, but I like a little greater variance. The 40% rule, along with fractional saves, allows the lower save to keep up with the high save - there's only a 4-point difference between the base saves at L20 (+12 vs. +8); with all the other modifiers, it ends up being around 5-6, IIRC. That's large enough to make an actual difference without handicapping the PCs. You could still give them different saves (frex, fighters get high Fort, medium Ref, and low Will), and their high and low saves would be around 3 points apart. The only problem I can see (and this would really require playtesting to prove) is that high saves become auto-saves at higher levels; [I]but[/I], since all the saves are closer, you could simply boost all DCs and have a reasonable chance of challenging the PCs. [/QUOTE]
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