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Save The Day With The Sentinel Comics RPG
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<blockquote data-quote="Umbran" data-source="post: 8196520" data-attributes="member: 177"><p>So, I have a copy of the game, and I generally agree with your assessments - it looks like a lot of fun, and has some new bits fo design that are intriguing. Most of my group are fans of the card game, so I am hoping to use Sentinels for the "return to the table" arc when the world allows for in-person gaming again.</p><p></p><p>I'd like to add a note for your readers with respect to this bit about advancement. Yes, Sentinels Comics RPG doesn't have a strong XP-style character advancement system. But...</p><p></p><p>The game includes a number of ways to earn "Hero points" - you can earn up to 5 points per session, and turn those directly into floating bonuses you can apply to the next session. If you don't use those bonuses in your next session, they expire. The points transfer into bonuses 1-for-1. If you earn 5 Hero points, you can carry them as five +1 bonuses, or a +2 and a +3, or a +4 and a +1, and such. Any combination totaling five.</p><p></p><p>But, there's very specifically room on the sheet for <em>four</em> bonuses of +4. Which should be impossible. You can't earn 16 Hero Points in one session, and these bonuses expire.</p><p></p><p>So, I dropped them a line asking about the inconsistency. Their response: <em>"You are correct that there's no way to get more than one +4 floating bonus... yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />"</em></p><p></p><p>From which I gather that, if the game does well, we may see some expansions of rules that might cover areas we might currently find lack something.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8196520, member: 177"] So, I have a copy of the game, and I generally agree with your assessments - it looks like a lot of fun, and has some new bits fo design that are intriguing. Most of my group are fans of the card game, so I am hoping to use Sentinels for the "return to the table" arc when the world allows for in-person gaming again. I'd like to add a note for your readers with respect to this bit about advancement. Yes, Sentinels Comics RPG doesn't have a strong XP-style character advancement system. But... The game includes a number of ways to earn "Hero points" - you can earn up to 5 points per session, and turn those directly into floating bonuses you can apply to the next session. If you don't use those bonuses in your next session, they expire. The points transfer into bonuses 1-for-1. If you earn 5 Hero points, you can carry them as five +1 bonuses, or a +2 and a +3, or a +4 and a +1, and such. Any combination totaling five. But, there's very specifically room on the sheet for [I]four[/I] bonuses of +4. Which should be impossible. You can't earn 16 Hero Points in one session, and these bonuses expire. So, I dropped them a line asking about the inconsistency. Their response: [I]"You are correct that there's no way to get more than one +4 floating bonus... yet :)"[/I] From which I gather that, if the game does well, we may see some expansions of rules that might cover areas we might currently find lack something. [/QUOTE]
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