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Save the Goblin, Kill your Friend?
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<blockquote data-quote="Technik4" data-source="post: 3838404" data-attributes="member: 7211"><p>If the game was one where we maintained character roleplay throughout, and truly strived for an immersive game I *might* be able to agree with you. However, this was a game fraught with tangenting, stories, eating food, etc. We were not maintaining character, even during conversations with NPCs. Thus, my "metagaming" that we were 5 people trying to be friends was in effect. Did I obviously have expectations that were too high? Yes. Is killing a PC fundamentally the same act as killing an NPC in D&D? No, sorry, I disagree. </p><p></p><p>A player put time and considerable effort into coming up with a character (well, the effort depends on the player, but in this case assume it to be true). That time is wasted at the whim of another player disagreeing with their actions. NPCs do get time put into them, but they are ultimately more expendable than a PC. Probably because they get made up of every session and generally do not adventure with the group. My gut reaction was "I can't play with these guys, what if my next character does something Mossimo's player doesn't agree with? Back to the drawing board for me?". </p><p></p><p>Of course, in no small part thanks to this thread forcing me to continually re-evaluate the situation, I can see many ways I could've roleplayed the situation better. It also helped me gain a lot of different perspectives when it comes to gaming with people who you haven't known for a long time before the game.</p><p></p><p>Remember we were just going to blackmail and interrogate our "hostage", which I think my character disagreed with morally. We were not the knights in shining armor saving the damsel in distress - we were the mercenaries in chain shirts come to take advantage of a former adversary in a tough spot.</p><p></p><p></p><p></p><p>This is the same game (session really) where people advocate trying to convert evil goblins that are actively spying on the group into a potential future cohort. I laughed and shook my head at the hilarity of this being "roleplaying". Humorous, very. Immersive, not so much. I think everyone has their own conception of what roleplaying is and the little things that they are willing to overlook to have fun are clearly not the same. </p><p></p><p>If you can convert a goblin scout, can't you convert an ally (especially if the player wants to be converted)? Granted, I accede that it could've been roleplayed *better*, but from the sounds of some of you it is impossible to start a PC at odds with the group who later joins his friends out of greater loyalty than his opposing group. If you argue that it could work if everything was revealed to the players (but not their PCs), most of the "metagaming" comments go out the window too.</p><p></p><p>If anyone is interested, I told the DM I would rejoin the group in a couple weeks with a new concept (wandering ascetic - no affiliations!).</p></blockquote><p></p>
[QUOTE="Technik4, post: 3838404, member: 7211"] If the game was one where we maintained character roleplay throughout, and truly strived for an immersive game I *might* be able to agree with you. However, this was a game fraught with tangenting, stories, eating food, etc. We were not maintaining character, even during conversations with NPCs. Thus, my "metagaming" that we were 5 people trying to be friends was in effect. Did I obviously have expectations that were too high? Yes. Is killing a PC fundamentally the same act as killing an NPC in D&D? No, sorry, I disagree. A player put time and considerable effort into coming up with a character (well, the effort depends on the player, but in this case assume it to be true). That time is wasted at the whim of another player disagreeing with their actions. NPCs do get time put into them, but they are ultimately more expendable than a PC. Probably because they get made up of every session and generally do not adventure with the group. My gut reaction was "I can't play with these guys, what if my next character does something Mossimo's player doesn't agree with? Back to the drawing board for me?". Of course, in no small part thanks to this thread forcing me to continually re-evaluate the situation, I can see many ways I could've roleplayed the situation better. It also helped me gain a lot of different perspectives when it comes to gaming with people who you haven't known for a long time before the game. Remember we were just going to blackmail and interrogate our "hostage", which I think my character disagreed with morally. We were not the knights in shining armor saving the damsel in distress - we were the mercenaries in chain shirts come to take advantage of a former adversary in a tough spot. This is the same game (session really) where people advocate trying to convert evil goblins that are actively spying on the group into a potential future cohort. I laughed and shook my head at the hilarity of this being "roleplaying". Humorous, very. Immersive, not so much. I think everyone has their own conception of what roleplaying is and the little things that they are willing to overlook to have fun are clearly not the same. If you can convert a goblin scout, can't you convert an ally (especially if the player wants to be converted)? Granted, I accede that it could've been roleplayed *better*, but from the sounds of some of you it is impossible to start a PC at odds with the group who later joins his friends out of greater loyalty than his opposing group. If you argue that it could work if everything was revealed to the players (but not their PCs), most of the "metagaming" comments go out the window too. If anyone is interested, I told the DM I would rejoin the group in a couple weeks with a new concept (wandering ascetic - no affiliations!). [/QUOTE]
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