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Save the Goblin, Kill your Friend?
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<blockquote data-quote="+5 Keyboard!" data-source="post: 3839574" data-attributes="member: 48586"><p>I've seen this before... many times. Without fail, the lone wolf sneaky, secret motiviations guy always ends up ganked by the rest of the party. I can't blame you for wanting to play a really interesting character and bring some cool dynamics to the game, but it sounds like you were trying to do so with the wrong group. </p><p></p><p>For a new group like you described, it's always best to play it simple and straight forward at the start to see what the dynamic is like. You had to have known after 6 hours of playing with these guys what kind of players you were dealing with, so for what happened, I think you get half the blame. For the other half, I blame your DM for not doing a better job of helping you create this character and successfully playing it. Seeing how things were heading, it's his job to step in and take control of situations like this to ensure that <u>everyone</u> is having fun.</p><p></p><p>What you said a dozen posts back about player metagaming rings very true. No matter how much players will swear up and down that they can separate player knowledge from character knowledge I have yet to find a group of players that can pull this off. Yes, maybe a couple of them or even half of them. But, it's the players that can't that spoil things. So, I don't blame you at all for not revealing all the nuts & bolts of your character to them.</p><p></p><p>Good luck with your schedule, gaming, and stress. Given all of that, it's probably best that you <u>don't</u> game with this group until your life is calmer. Sounds like it would just end up causing you more aggravation and stress. Not worth it.</p></blockquote><p></p>
[QUOTE="+5 Keyboard!, post: 3839574, member: 48586"] I've seen this before... many times. Without fail, the lone wolf sneaky, secret motiviations guy always ends up ganked by the rest of the party. I can't blame you for wanting to play a really interesting character and bring some cool dynamics to the game, but it sounds like you were trying to do so with the wrong group. For a new group like you described, it's always best to play it simple and straight forward at the start to see what the dynamic is like. You had to have known after 6 hours of playing with these guys what kind of players you were dealing with, so for what happened, I think you get half the blame. For the other half, I blame your DM for not doing a better job of helping you create this character and successfully playing it. Seeing how things were heading, it's his job to step in and take control of situations like this to ensure that [u]everyone[/u] is having fun. What you said a dozen posts back about player metagaming rings very true. No matter how much players will swear up and down that they can separate player knowledge from character knowledge I have yet to find a group of players that can pull this off. Yes, maybe a couple of them or even half of them. But, it's the players that can't that spoil things. So, I don't blame you at all for not revealing all the nuts & bolts of your character to them. Good luck with your schedule, gaming, and stress. Given all of that, it's probably best that you [u]don't[/u] game with this group until your life is calmer. Sounds like it would just end up causing you more aggravation and stress. Not worth it. [/QUOTE]
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