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Save the Undead or How to fix Turning, Greater Turning...
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<blockquote data-quote="DreamChaser" data-source="post: 1586126" data-attributes="member: 1190"><p>Interesting concept. My concerns are as follows:</p><p></p><p><strong>(1) Creating two specials kinds of "nonlethal" damage that causes a shift in the rule that undead are immune to nonlethal damage:</strong> I had considered nonlethal damage but felt that a way of dealing with undead that does not require redefining them (or creating a special exception) would integrate better into the existing mechanic.</p><p></p><p><strong>(2) Book keeping in terms of the p nonlethal v s nonlethal:</strong> Sure it might not come up too often, but then by the same token, it might quite a bit. An evil cleric could rebuke undead to undo the good cleric's turning and this would lead to a cycle of nonlethal damage healing nonlethal damage (which is just silly when you think of it).</p><p></p><p><strong>(3) Too many die rolls:</strong> A cleric with only a basic die set would be rolling her d6 countless times (leading to countless delays) in a fight with undead.</p><p></p><p></p><p>If at least two of these things could be dealt with (all three ideally), I would be pretty pumped about the system.</p><p>Possible solutions:</p><p><em>(1) Mental ability damage (as I suggested) or real damage (although this might be too powerful:</em> As I have said, creating a system that violates one of the core parts of the Undead type is iffy, IMHO. Undead are susceptible to real damage and mental ability damage.</p><p></p><p><em>(2) ???</em> I'm not sure what to do with this one. I just know that the damage healing damage thing is too counterintuitive to me.</p><p></p><p><em>(3) Get rid of the turning damage or make the "damage" a set amount instead of a roll.</em></p><p></p><p>Just my thoughts.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1586126, member: 1190"] Interesting concept. My concerns are as follows: [B](1) Creating two specials kinds of "nonlethal" damage that causes a shift in the rule that undead are immune to nonlethal damage:[/B] I had considered nonlethal damage but felt that a way of dealing with undead that does not require redefining them (or creating a special exception) would integrate better into the existing mechanic. [B](2) Book keeping in terms of the p nonlethal v s nonlethal:[/B] Sure it might not come up too often, but then by the same token, it might quite a bit. An evil cleric could rebuke undead to undo the good cleric's turning and this would lead to a cycle of nonlethal damage healing nonlethal damage (which is just silly when you think of it). [B](3) Too many die rolls:[/B] A cleric with only a basic die set would be rolling her d6 countless times (leading to countless delays) in a fight with undead. If at least two of these things could be dealt with (all three ideally), I would be pretty pumped about the system. Possible solutions: [I](1) Mental ability damage (as I suggested) or real damage (although this might be too powerful:[/I] As I have said, creating a system that violates one of the core parts of the Undead type is iffy, IMHO. Undead are susceptible to real damage and mental ability damage. [I](2) ???[/I] I'm not sure what to do with this one. I just know that the damage healing damage thing is too counterintuitive to me. [I](3) Get rid of the turning damage or make the "damage" a set amount instead of a roll.[/I] Just my thoughts. DC [/QUOTE]
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