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Save the Undead or How to fix Turning, Greater Turning...
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<blockquote data-quote="Kyamsil" data-source="post: 1586592" data-attributes="member: 2534"><p>After reading the feedback I recognize that perhaps you are right in that it becomes too complicated. </p><p></p><p>I would like to keep both the Turning Check and Turning Damage as they are in the Player's Handbook because that saves a lot of work in modifying the way some feats and domains are used. For example, one of the clerics has the Glory Domain (+2 on Turning Checks, +1d6 Turning Damage). If I remove those two rolls I have to come up with alternatives for that domain granted power and have to modify a lot of turning related feats.</p><p></p><p>About the area affected by turning undead I prefer to keep it as in the standard turning rules (within 60' and line of effect). I keep the Turning Damage to control the number of HD affected, so I don't need to make a smaller area or make it cone-shaped.</p><p></p><p>About the bookkeeping of profane and sacred nonlethal damage... it could get really complicated so I will just thrash that idea altogether. I will go back with dealing damage, lethal damage for turning and non-lethal for rebuking. I will try to get the system as simple as possible (while keeping the two standard rolls as they are in the PHb)</p><p></p><p></p><p><strong>Turning Undead 1.3</strong></p><p></p><p>Follow the procedure on the PHB: Turning Check to see how powerful your turning is (from effective turning level -4 to effective turning level +4) and the Turning Damage roll to see how many HD of undead will be affected (Turn Resistance is added to the HD of undead with that special quality to calculate the number of undead turned).</p><p></p><p>Each undead affected receives 1d6 points of damage for each two levels of the Turning Check result. A Will save with a DC of 10+half effective turning level+Cha Bonus is allowed for half damage. </p><p></p><p>Turn Resistance can lessen the amount of damage received, working like Resistance to Energy of 5xTurn Resistance against damage dealt by Turning Undead. </p><p></p><p>An undead that has any amount of damage dealt to it by turning is Shaken as long as it doesn't heal that damage.</p><p></p><p>A Greater Turning attempt follows the same procedure, except that the damage dealt is 1d6 for each level of the Turning Check result. A Will save with the same DC also halves the damage.</p><p></p><p></p><p>Rebuking Undead:</p><p></p><p>Works in the same way as Turning, but deals a special profane (non-lethal) damage. It has the same effects as turning (save for half damage, Shaken if an undead has any profane damage and so on). An undead that has an amount of profane damage equal to its hp is controlled by the rebuking character and the profane damage total is healed instantly. </p><p></p><p></p><p>Dispelling Turning:</p><p></p><p>An undead that has any damage dealt to it from turning (and is thus Shaken) can be healed with a Rebuking attempt. The amount of damage healed is the same as with a rebuking attempt. The Turn Resistance applies to the Turning Damage roll to see how many HD of undead are affected, but doesn't prevent any damage as usual. Also, an undead can select to fail the Will save for half damage. This only heals the undead of any damage dealt to it by turning, not other sources of damage, and excess points are wasted (they don't count as rebuking profane damage).</p><p></p><p></p><p>Bolstering Undead:</p><p></p><p>Make a Rebuke Undead attempt following the same procedure as for Dispelling Turning (Turn Resistance adds to HD but doesn't prevent damage). The undead affected gain Turn Resistance equal to the damage dealt divided by 5. This Turn Resistance doesn't stack with existing Turn Resistance, so it only applies if higher than their Turn Resistance.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1586592, member: 2534"] After reading the feedback I recognize that perhaps you are right in that it becomes too complicated. I would like to keep both the Turning Check and Turning Damage as they are in the Player's Handbook because that saves a lot of work in modifying the way some feats and domains are used. For example, one of the clerics has the Glory Domain (+2 on Turning Checks, +1d6 Turning Damage). If I remove those two rolls I have to come up with alternatives for that domain granted power and have to modify a lot of turning related feats. About the area affected by turning undead I prefer to keep it as in the standard turning rules (within 60' and line of effect). I keep the Turning Damage to control the number of HD affected, so I don't need to make a smaller area or make it cone-shaped. About the bookkeeping of profane and sacred nonlethal damage... it could get really complicated so I will just thrash that idea altogether. I will go back with dealing damage, lethal damage for turning and non-lethal for rebuking. I will try to get the system as simple as possible (while keeping the two standard rolls as they are in the PHb) [B]Turning Undead 1.3[/B] Follow the procedure on the PHB: Turning Check to see how powerful your turning is (from effective turning level -4 to effective turning level +4) and the Turning Damage roll to see how many HD of undead will be affected (Turn Resistance is added to the HD of undead with that special quality to calculate the number of undead turned). Each undead affected receives 1d6 points of damage for each two levels of the Turning Check result. A Will save with a DC of 10+half effective turning level+Cha Bonus is allowed for half damage. Turn Resistance can lessen the amount of damage received, working like Resistance to Energy of 5xTurn Resistance against damage dealt by Turning Undead. An undead that has any amount of damage dealt to it by turning is Shaken as long as it doesn't heal that damage. A Greater Turning attempt follows the same procedure, except that the damage dealt is 1d6 for each level of the Turning Check result. A Will save with the same DC also halves the damage. Rebuking Undead: Works in the same way as Turning, but deals a special profane (non-lethal) damage. It has the same effects as turning (save for half damage, Shaken if an undead has any profane damage and so on). An undead that has an amount of profane damage equal to its hp is controlled by the rebuking character and the profane damage total is healed instantly. Dispelling Turning: An undead that has any damage dealt to it from turning (and is thus Shaken) can be healed with a Rebuking attempt. The amount of damage healed is the same as with a rebuking attempt. The Turn Resistance applies to the Turning Damage roll to see how many HD of undead are affected, but doesn't prevent any damage as usual. Also, an undead can select to fail the Will save for half damage. This only heals the undead of any damage dealt to it by turning, not other sources of damage, and excess points are wasted (they don't count as rebuking profane damage). Bolstering Undead: Make a Rebuke Undead attempt following the same procedure as for Dispelling Turning (Turn Resistance adds to HD but doesn't prevent damage). The undead affected gain Turn Resistance equal to the damage dealt divided by 5. This Turn Resistance doesn't stack with existing Turn Resistance, so it only applies if higher than their Turn Resistance. [/QUOTE]
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