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<blockquote data-quote="dren" data-source="post: 263321" data-attributes="member: 5176"><p><strong>To epic or not to Epic...</strong></p><p></p><p>There are many styles of games and gamers. Power gaming or min/maxing is certainly one type, and a lot of gamers enjoy it. I gave up running those long ago, simply because, in order to be a game the end result can never be known or taken for granted, if it is, the PC's are meaningless and the game is a script and no longer a true game. The problem is, players sometimes fail, and if they do, your world theoretically should end.</p><p></p><p>Yes, you can hit a rewind button. Have an uber style NPC save the day, or some other plot device. But this is essentially cheating. You cheat the PCs of being in command of their destinies, even if their destiny is death and destruction. Most PCs prefer to be killed by their own hand rather than saved by fate.</p><p></p><p>I have run epic-style games, but it was the end run. I was moving away and knew that there would be no more games with those players. There was a huge (six month) build-up, involving their characters and an ultra-powered enemy, and four known artifcats and they both saved a race and destroyed an entire city. They loved it. They were proud of it. And I was proud of them, as friends and as their DM, because they helped me run a fantastic campaign. And the epic "save the world" style was appropriate for the circumstances.</p><p></p><p>Most of the time, PCs in my world rarely get above 15th. I am too interested in showing them another place in my world. Once an adventure is over, I coax the group to try something new. Or they all want a change in character, and it's easier to start fresh.</p><p></p><p>Power gaming is usually about numbers, and as a professional bean-counter, I am more interested in role-playing than crunching numbers in my spare time. If that's your style, you can have it. ..</p><p>I prefer a different style and atmosphere. And so far, most of my players have been satisfied.</p><p></p><p>However, when I move away in two to three years, it will then be time to purchase the ELH, and give a brand new group of players another "ultimate challenge!!!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="dren, post: 263321, member: 5176"] [b]To epic or not to Epic...[/b] There are many styles of games and gamers. Power gaming or min/maxing is certainly one type, and a lot of gamers enjoy it. I gave up running those long ago, simply because, in order to be a game the end result can never be known or taken for granted, if it is, the PC's are meaningless and the game is a script and no longer a true game. The problem is, players sometimes fail, and if they do, your world theoretically should end. Yes, you can hit a rewind button. Have an uber style NPC save the day, or some other plot device. But this is essentially cheating. You cheat the PCs of being in command of their destinies, even if their destiny is death and destruction. Most PCs prefer to be killed by their own hand rather than saved by fate. I have run epic-style games, but it was the end run. I was moving away and knew that there would be no more games with those players. There was a huge (six month) build-up, involving their characters and an ultra-powered enemy, and four known artifcats and they both saved a race and destroyed an entire city. They loved it. They were proud of it. And I was proud of them, as friends and as their DM, because they helped me run a fantastic campaign. And the epic "save the world" style was appropriate for the circumstances. Most of the time, PCs in my world rarely get above 15th. I am too interested in showing them another place in my world. Once an adventure is over, I coax the group to try something new. Or they all want a change in character, and it's easier to start fresh. Power gaming is usually about numbers, and as a professional bean-counter, I am more interested in role-playing than crunching numbers in my spare time. If that's your style, you can have it. .. I prefer a different style and atmosphere. And so far, most of my players have been satisfied. However, when I move away in two to three years, it will then be time to purchase the ELH, and give a brand new group of players another "ultimate challenge!!!" :D [/QUOTE]
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