Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Save Your Campaign with the Tomb of Horror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7046609" data-attributes="member: 37579"><p><span style="font-family: 'Arial'"><strong><span style="font-size: 12px">Save Your Campaign with the Tomb of Horror</span></strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">You look over your Dungeon Master's screen at the anxious and upset faces of your players. They know what's happening. You know what's happening. It's a wipe. A TPK. You just killed everyone and ended your campaign. But you had stories to tell. A world to save. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">How do you recover? </span></p><p><span style="font-family: 'Arial'">Simple: the <em>Tomb of Horrors</em>.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Yes, *this* <em>Tomb of Horrors</em>. </span></p><p><span style="font-family: 'Arial'">[ATTACH]81886[/ATTACH]</span></p><p><span style="font-family: 'Arial'">The infamous Player Character meatgrinder. The unfair dungeon of deadly traps. The tournament module that just surviving - let alone winning - is a badge of honour. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Here's the hook: after the wipe, the players wake up - seemingly resurrected - only to discover it's morning of the same day… again. They're caught in a time loop, like in <em>Groundhog Day</em> or <em>Live Die Repeat: Edge of Tomorrow</em>. It's a pretty common <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GroundhogDayLoop" target="_blank">TV Trope</a> that most TV shows eventually employ. They have the opportunity to retry combats and encounters until they achieve the best result, much like <em>Dark Souls</em>.</span></p><p><span style="font-family: 'Arial'">In this case, the party is caught in a time loop being caused Acererak's shenanigans, and the only way to escape the loop and get on with their lives is to stop the demilich. Conveniently, the Tomb just happens to be an hour or two away. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">They can search for the entrance of the Tomb. And die. Because they're caught in a time loop they start again right where they left off. They can experiment and jump into the leering devil's mouth. And then start again right where they left off. Poke and prod every surface. Get crushed, dropped into fire, be horrible killed by a monster, and still make it to the end. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Every time they get past a room, have them track their expended resources. That becomes the new default for when they reset. If they want to replay a combat or puzzle to get past a threat with fewer expended resources and possibly more hit points, they might have advantage on all rolls. Or their minimum might be what they rolled previously. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">This has several advantages. </span></p><p><span style="font-family: 'Arial'">Firstly, once the party destroys Acererak, you can resume your campaign without the TPK. A quick reset. </span></p><p><span style="font-family: 'Arial'">Also, because the players are no longer worried about constant death, they can get experimental and actually <em>enjoy</em> the Tomb, rather than playing ridiculously safe and dragging play to a crawl. </span></p><p><span style="font-family: 'Arial'">They're also not just bringing in a string of flat expendable characters who somehow inexplicably know the beginning of the Tomb.</span></p><p><span style="font-family: 'Arial'">All the while you get to experience the masochistic joys of running the <em>Tomb of Horrors</em> without making your players hate you or having to tone it down. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Something to consider when <em><a href="http://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal" target="_blank">Tales from the Yawning Portal</a></em> comes out in a few weeks.</span></p></blockquote><p></p>
[QUOTE="Jester David, post: 7046609, member: 37579"] [FONT=Arial][B][SIZE=3]Save Your Campaign with the Tomb of Horror[/SIZE][/B] You look over your Dungeon Master's screen at the anxious and upset faces of your players. They know what's happening. You know what's happening. It's a wipe. A TPK. You just killed everyone and ended your campaign. But you had stories to tell. A world to save. How do you recover? Simple: the [i]Tomb of Horrors[/i]. Yes, *this* [i]Tomb of Horrors[/i]. [ATTACH=CONFIG]81886._xfImport[/ATTACH] The infamous Player Character meatgrinder. The unfair dungeon of deadly traps. The tournament module that just surviving - let alone winning - is a badge of honour. Here's the hook: after the wipe, the players wake up - seemingly resurrected - only to discover it's morning of the same day… again. They're caught in a time loop, like in [i]Groundhog Day[/i] or [i]Live Die Repeat: Edge of Tomorrow[/i]. It's a pretty common [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/GroundhogDayLoop"]TV Trope[/URL] that most TV shows eventually employ. They have the opportunity to retry combats and encounters until they achieve the best result, much like [i]Dark Souls[/i]. In this case, the party is caught in a time loop being caused Acererak's shenanigans, and the only way to escape the loop and get on with their lives is to stop the demilich. Conveniently, the Tomb just happens to be an hour or two away. They can search for the entrance of the Tomb. And die. Because they're caught in a time loop they start again right where they left off. They can experiment and jump into the leering devil's mouth. And then start again right where they left off. Poke and prod every surface. Get crushed, dropped into fire, be horrible killed by a monster, and still make it to the end. Every time they get past a room, have them track their expended resources. That becomes the new default for when they reset. If they want to replay a combat or puzzle to get past a threat with fewer expended resources and possibly more hit points, they might have advantage on all rolls. Or their minimum might be what they rolled previously. This has several advantages. Firstly, once the party destroys Acererak, you can resume your campaign without the TPK. A quick reset. Also, because the players are no longer worried about constant death, they can get experimental and actually [i]enjoy[/i] the Tomb, rather than playing ridiculously safe and dragging play to a crawl. They're also not just bringing in a string of flat expendable characters who somehow inexplicably know the beginning of the Tomb. All the while you get to experience the masochistic joys of running the [i]Tomb of Horrors[/i] without making your players hate you or having to tone it down. Something to consider when [i][URL="http://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal"]Tales from the Yawning Portal[/URL][/i] comes out in a few weeks.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Save Your Campaign with the Tomb of Horror
Top