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Save Your Campaign with the Tomb of Horror
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<blockquote data-quote="iserith" data-source="post: 7047240" data-attributes="member: 97077"><p>My first choice would be to actually fix the issues with Tomb of Horrors to make it more fair, then let the dice fall where they may. Super deadly is just fine, if it's fair. My opinion on the original module is that it is <em>not</em>.</p><p></p><p>But if that was not something I could do for whatever reason, the Groundhog Day solution seems fun because I like silly in my D&D. I can see how others who aren't into the silly would not prefer it.</p><p></p><p>As far as the objection that it removes the risk, note that it only removes the risk of death. There may be other stakes in play that you can win or lose. Life and death is only one of many kinds of stakes. Many other kinds of stakes can be equally compelling.</p></blockquote><p></p>
[QUOTE="iserith, post: 7047240, member: 97077"] My first choice would be to actually fix the issues with Tomb of Horrors to make it more fair, then let the dice fall where they may. Super deadly is just fine, if it's fair. My opinion on the original module is that it is [I]not[/I]. But if that was not something I could do for whatever reason, the Groundhog Day solution seems fun because I like silly in my D&D. I can see how others who aren't into the silly would not prefer it. As far as the objection that it removes the risk, note that it only removes the risk of death. There may be other stakes in play that you can win or lose. Life and death is only one of many kinds of stakes. Many other kinds of stakes can be equally compelling. [/QUOTE]
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